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    • Yes I think Techart do but they are quite expensive at something like 400+ and I do need AF for some of what I do, but I need it to be highly accurate. The weakness of the old Lumix cameras such as the OG S5/S1H/S1R was forward tracking AF when ideally you needed a stopped down aperture, crop mode and some tweaks to the tracking to stand a chance. Since the S5II, not an issue, but even if there is an M to L Mount adapter with AF (and I have not been able to find one), I would not trust one to do this specific job above any better than the old Lumix system. The rest of the time, I don’t need AF and at 400+, might as well just have a cheap AF lens for this purpose. The Zr looks very interesting however as  I always suspected it might. Enough to warrant any kind of flip, is too early to call and there is so much to consider such as… Zr stills mode vs S1RII stills mode I suspect is a win for Lumix being the sensor is 20mp larger and has a mech shutter. Video probably also the Lumix, especially as it has open gate which I shoot in all the time and Nikon does not…but probably can and maybe can in a future firmware release because it’s the same sensor as the S1II isn’t it? Red Raw ‘lite’ makes the Zr very interesting but where it gets even more and most interesting to me is I could build an even more compact kit, both bodies and lenses and tripods, than I currently have. Anyway, 6 or so months to consider and by that time there will be used Zr’s on MPB (so I could at least try one with their 14 day return policy) and Lumix may have brought a more cine-orientated camera to market than the current offerings as maybe, just maybe, they might ditch the current format for any S1H replacement…??
    • Definitely agree that lots of operations are better done in colour spaces other than the ones supported by Resolve natively.  Are you using OKLab for your Lab conversion?  I plan in integrating that into my tool once I get back to developing it. I'd keep all the secondary adjustments like vignetting etc as power-windows in Resolve, as getting a single vignette slider that looks good across many/all scenarios probably isn't possible. I haven't played with spatial adjustments in DCTLs yet, so I'm not sure what the performance hit is compared to OpenFX tools.  I'll probably investigate this at some point though, as there are a few operations I'd do that might benefit from being integrated into a single DCTL. I played with the colour slice tool and I think it is actually very disappointing as I found it broke images incredibly quickly, while also simultaneously being too broad for lots of adjustments I'd like to make.  I've had much more success in doing more targeted adjustments in Lab that didn't go anywhere near breaking the image.  I find Lab is a far cleaner space to work in for lots of operations as the things you might want to do that are colour-slice-esque are often far simpler and far more universal.  There are tonnes of things you can do in Lab that target certain ranges but are applied globally, so won't break the image, like how doing (most) adjustments with the Channel Mixer can't break the image. 
    • I've seen and tried many of those other plugins and they're fantastic, which is why I wanted to take a different approach (and more affordable) with Lumap. I've found a lot of workflows in Resolve involve complex node trees meaning you're jumping across multipe nodes for basic adjustments. For instance, Mononodes has around 5 DCTLs for colour adjustments.  Contour has 8 parameters for contrast. I've seen another that had over 10. What I like about Capture One/ Lightroom is that the contrast adjustment is built to just look naturally good. Paired with highlight/ shadow/ brightness sliders it gives you a lot of control, very quickly.  The great thing is that for people who do want to go really deep those tools are already there.   
    • I'm actually doing saturation in LAB. There's a couple of difference colour/ gamma spaces being used to get better results than you'd get from Resolve's basic tools.  And great point on the UI with DCTL's as a side panel. I find resolve's ui to be designed around control panels, which most people don't have.  I think adding an vignette adjustment could definitely be possible. But other power window/ brush masks might be be off using Resolve's tools on the node. You definitely should be able to use it with power windows though.  I do like the idea of having those retouching tools in Resolve, but I think it might have to be done in openfx as DCTLs have limitations.  Also I originally want to add something like Capture One's colour editor or a hue control, but then Resolve added the colour slice tool. And while there are better possible implementations it did feel mostly redundant.
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