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kinoseed

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kinoseed last won the day on October 22 2016

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  1. Do you guys have any feature-requests? (Besides the obvious - loading and editing already existing LUTs.) Movie Style PhotoMatch-movie-style.mp4 Match Photo PhotoMatch-match-photo.mp4 Movie Style with Skin Protection PhotoMatch-movie-style-with-skin-protection.mp4 Palette Painter PhotoMatch-palette-painter.mp4
  2. Added: "Movie-Style" - injecting color contrast "Skin-Tones" - smoothing out skin-colors (test image - Pixel2)
  3. There has been a lot of updates of the app, so give it a try, and let me know what you think. To save the generated LUT, press the "cloud download" icon. Android app can be downloaded here: https://play.google.com/store/apps/details?id=com.kinoseed.matchcolor Here's how things look like now:
  4. Guys, I can use some feedback from you. The app has been progressing nicely, but I'll love if some of you give it a try and let me know what you think. There are quite a few new things, the latest of which are "desktop installation" (via Chrome), full screen, and loading source image via URL: Desktop installation is "in beta" from what I can see, but it is available by setting a couple of flags in Chrome even now. Here are the instructions on how to "install to desktop": https://www.xda-developers.com/progressive-web-apps-chrome-how-to/
  5. ... wow.. it's been so long I really have to catch up with what you are talking about (thanks for the tag by the way). as far as I recall the "hacks" so far were mostly additional software/scripts which were exploiting some of the camera capabilities which were underutilized. (that is, with the exception of bitrate change, and messing with which capture size get packed into which preset video encoding) When it comes to capturing "raw" video, I would say "highly doubtful", as dumping the sensor data (most probably) won't be computationally feasible, and there was no API for dumping raw frames (and digging in the firmware to get that was out of the question). But hey, even if it's an early April fools day joke, no need for negative energy
  6. Decided to give it a go. Simple temperature change, added contrast, lowering brightness, increased saturation, etc (you can see below). note: had to convert to png, and used levels to pull the highlights right before loading.
  7. Algorithms got finalized, here's what you can expect: (don't forget to download your LUTs) Operational peeks:
  8. Create LUT by picking palette colors:
  9. There have been a couple of bugs fixed, and some algos updated. I'm really interested what you think of the "temperature" changes, as those are not the usual algorithms used in other software.
  10. Thanks. I did look at a whole bunch of "code once, compile for everything" solutions a while back, but decided on having "one code for all", without the need of platform specific compilation. The Android app is simply a wrapper, for the webview (the whole app is actually loading in real time from the server, it's about 10Kb, the rest of the assets are cached and updated only when a new version is loaded on the server, and if you are offline, it loads an offline version from a serviceworker). This way all updates are instant, and there is no need for "app update" on Android, but I don't know if that's possible for apple apps.
  11. Not necessary, but I don't know. Safari is lagging in HTML5 development significantly, and it was even behind Edge. While starting developing the app, things were hellish on Apple devices (only latest version was working, and they had no way of tracking, which WebKit, which iOS update was using, the other browsers were only "wrappers" and I think Chrome was failing too, and only FireFox worked). For the Android app to work, there was the need for custom JS interfaces, which will allow "file-downloads" of generated in-device blob ObjectURLs (saving the image). Since then, the code was dumbed down to allow as much backward compatibility as possible, so it should be more compatible now. I don't have experience with Cordova/Phonegap, but I doubt that simply loading the web URL in a webview will compile to a working app... will it?
  12. Image adjustment module - algorithms' logic is updated. Visual temperature changes should be even better now. All you need is a modern browser. If Safari has problems, you can always use Chrome or Firefox. I'm not sure if Apple allows for PWA (adding the app to homescreen, which is installing it), but Chrome and now Firefox (FF still has some bugs in PWA) now allow it on Android. On Chrome you can use it as a "standalone" windowed app, just by "Install to desktop...". However it needs some manual setup of Chrome, as it is still "experimental": https://www.xda-developers.com/progressive-web-apps-chrome-how-to/
  13. Double-tap the icons next to the slider will set it to default too.
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