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    • On iPhone I’d see the practical route as DNG/ProRAW or RAW burst → custom linear/Metal pipeline → H.265/HEVC, with a much flatter, less processed look than the stock camera. Not ProRes RAW. The limitation is that iOS does not expose continuous Bayer RAW video in the same way Android Camera2 can expose RAW streams, so an iPhone version would likely be AVFoundation + Metal: RAW/DNG stills or bursts, plus a controlled HEVC mode with custom tone, colour, highlight rolloff and IT8/LUT calibration.   I don’t have an iPhone to test on right now, so I can’t promise it yet. But the idea is definitely interesting. First I want to finish and publish the Android version and see if people find it useful. If the feedback is positive, I’ll try to look into an iPhone version — probably DNG/ProRAW or RAW burst into a custom Metal colour pipeline and then H.265/HEVC, rather than ProRes RAW. For me the goal is to do as much as possible directly on the phone — capture, colour, calibration, encoding, maybe even basic editing/export, Davinci style. On the PC I’d rather have a voice-driven movie editor, where you can just say what you want to cut, move, translate, subtitle, shorten or colour-match, instead of digging through endless panels. I’m also working on PocketCAD for Android and a customised WearOS/Android smartwatch project, so it’s all part of the same direction: practical tools on small devices, with more voice control and less dependence on big desktop workflows.
    • Yes, a mere 3.2 inch.  Yet another time when people might be wishing they had just 0.8 inches more.  😆
    • But but but but the Z6iii doesn't have a 4 inch rear LCD 😜
    • Any thoughts on making an iPhone version (DNG -> H.265 without the processed look, without Prores RAW)
    • 2K compressed RAW is no problem on the Motorola Edge 50 Pro, but at the moment I’m not sure how to make 4K work reliably. RAW has a nicer rendering than the GPU pipeline, especially in the highlights. I’ve implemented 3×3 color matrices, TRCs, and 1D IT8-based correction for both GPU and RAW/RAWC modes. I think I’ll drop the H.265 mode that goes through the ISP and only keep GPU H.264 for social media compatibility.
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