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    • Even more amazing they were low budget B-movies with shoot schedules under five weeks !
    • Not even in 4K! It's like they've never watched a single YT tutorial on how to make their footage cinematic.
    • I think your criticisms of Resolve are quite relevant and justified, and perhaps the most significant thing (apart from the overwhelming user experience when first learning it) is the workflow.  If you want a straight-forward experience then I think it's all about workflow. Depending on how you are thinking about it, I think there's two overall philosophies you have to choose from: Make it work the way you think things should be done, and don't support other ways (or even be openly hostile to them) Try and make it as flexible as possible so people can choose their own workflows I have had significant issues with the way that Resolve limits things, which are stuck in the workflows that began in the days of celluloid.  It's not that it doesn't let you do things your own way, as mostly it does, but 'their' way will involve a single shortcut key that is mapped by default, and 'my' way often involved seven functions and perhaps some of them couldn't even be assigned to a shortcut key at all.  If that's a thing that you do per-shot, or per-cut, then that's game over for that workflow - they may as well have not bothered. If you're going for the latter, then you'll need to reach out to people with vastly different workflows and mindsets and then let them use your tool and see where the limitations and faffs are for them.  I have a lot of experience in IT and the only thing you can really count on is that some users will do things that seem completely bananas to you until they are given a chance to explain things (which often requires them explaining what their world looks like). Even if you're going with the first one, if you are then I'd suggest be clear about it and don't get distracted with anything else.  Half-supporting a different workflow won't do either you or the people who work like that any good and is just a waste of time.
    • Not the CN-E 31.5-95mm T1.7 zoom? 😆😆😆 I suspect that I'd likely want to go as clean as I can afford, because the situations are amongst the most brutal possible with huge DRs from strong light sources in frame and the associated coma/smearing/etc that happens.  Almost every lens I have used looks controlled in normal high-DR situations (ie, daytime exteriors in direct midday sun) but start to look 'vintage' when out in the streets at night. I don't generally take stills of frames with lots of issues, but this starts to hint at the territory I'm describing - the below is the 12-35mm F2.8 zoom on the BMPCC.  This has no promist filter on it, this is just the lens itself.  It's not the most clinical lens in the world wide-open, but if it performed like this on normal scenes then people would have cancelled it as being unusable, yet here the bloom extends half the height of the frame! The images from the Voigt 42.5mm F0.95 + Sirui combo seem to be pretty good across the frame, like this one where the text seems pretty clear even on the edges of the frame: but even in shots that don't have high DR, the Takumar 50/1.4 doesn't do a good job on the extreme edges: Maybe the woman posing bottom left is slightly behind the focal plane, but even then the softness looks like lens aberrations and not just being out of focus, even with my crazy rectangular / moon-shaped bokeh. Using the Takumar I found that I was composing images with the subject at the centre (or near to it) whereas I don't remember feeling like that with the Voigt+Sirui combo.  I'd certainly like to feel more free to compose how I want. I hear you on the character of the bokeh, I find some lenses to have quite objectionable bokeh, and in my tests with the Tak I found it highly variable actually, with the character changing depending on the focus distance and distance to the things being blurred.   I realise I'm really pushing things here to the limits, which is pretty much normal for me, but I feel like there's a lot of experimentation still ahead, once I can justify the investment required.  Plus I can always dirty things up in post if they're too clean, the Film Look Creator really changes the game in that sense. I'm also looking at shots like this of Myongdong in Seoul and thinking that maybe this is too crowded for such a long focal length and a wider lens might also be useful:
    • I’d like to suggest a more refined and user friendly audio editing experience. Specifically, sample accurate editing with clearly visible waveforms, along with solid basic audio processing tools. Something similar to how Vegas Pro handles audio would make a big difference.
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