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    • Agree. My point is that we can see for the first time FX3 and Zr image side by side. Nikon Zr image when R3D codec is used looks good. 
    • Why they're using the word "switching" so much? Why should anyone switch? You just add the camera to the rest of your gears if it works for you well. Especially with such an adaptable mount.  BTW, he used BH filter to count the lenses, which is like this: But if you select only full frame lenses, and only AF ones, and exclude lens kits (like same lenses with bundled ND filter or something), you get this:  
    • This is an interesting approach. The DCTL basically mimics photo editing and puts all corrections in one node. It is clearly for people who don't want to go deeper in Resolve and color correction/grading in general. They also have some or a lot of Photoshop / Lightroom experience and habits. These Resolve users do exists. I was one of them many years back and I hope your DCTL would find its users.    For more sophisticated users like me now and basically anybody interested in going deeper into Resovle it is too simple and lacks fine controls.  For users like me and serious colorists there are many DCTLs that address the complexity problems of split toning, S curve, better contrast, film density, etc. in Resolve. They provide much finer control over each aspect of the image. Most of those DCTLs are created by professional colorists and used by other colorist and editors. I also use some of them.  Mononodes DCTLs IridescentColor DCTLs PixelTools DCTLs Many free DCTLs  Cullen Kelly - Contour toolset DCTLs Waqas Qazi - Qazi's Toolkit DCTLs Behind those tools also lies a methodology well explained by colorists. For me personally understanding image editing for film and video at a deeper level is much more rewarding process. Once I created my node tree and establish each aspect of the image, editing and color correction is a piece of cake.  So not for me but there are people who may like your approach.
    • the only thing i am interested is detail and dynamic range...
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