Browsing: apple

Part 1 – First Impressions Typical first impressions of Final Cut Pro X arrive when you import your footage, the Camera Import window defaults to your Mac’s webcam so you get a mugshot of yourself wondering where all the codecs are.

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OSX Lion is to have an emphasis on a technology called OpenCL. OpenCL allows normal apps to take advantage of the programmable nature of GPUs (graphics processors) in modern computers. GPUs are more powerful than general purpose CPUs but until now have only been used to crunch through 3D graphics. The graphics chip has long since stood idly by unless playing games but now is about to have a lot more…

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At the Vegas Supermeet, Apple today announced Final Cut Pro X, 64bit. It is an absolute revelation. With one click colour grading, Open CL and all new 64bit engine, no rendering, no transcoding, 4K support and able to take advantage of more than 4GB RAM for the first time, Final Cut Pro X has been rebuilt from a blank sheet of paper.

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Above: Editing my footage – slowly Apple are said to be preparing a massive overhaul to Final Cut Pro, the biggest single change to the software since it was created 10 years ago. It’s said to include massive interface changes and a brand new 64bit codebase. TechCrunch say that Apple are conducting an internal beta program on the Apple campus with various video professionals testing Final Cut Pro 8. “According…

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