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ProRes RAW finally coming to Resolve?


eatstoomuchjam
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I didn't catch it while streaming the Apple keynote earlier, but apparently they mentioned that its ProRes RAW capture (I did hear that and I approve, but I just bought a 16 Pro last year so it'll be at least a couple more years before I get a newer iPhone) would also work in Blackmagic Camera.  So at least on the capture side, it seems like their allergy to PRR is fading.

IBC starts this week.  Dare we hope for an announcement for new input codec support in Resolve?  At this point, it seems silly that they would capture it and then refuse to edit it.

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EOSHD Pro Color 5 for Sony cameras EOSHD Z LOG for Nikon CamerasEOSHD C-LOG and Film Profiles for All Canon DSLRs

Not really.  Blackmagic does not seem to have any interest in supporting BM Raw outside of their own cameras and recorders.  ProRes RAW, on the other hand, is now used at least in cameras from Panasonic and DJI, and apparently, their own camera app on iPhone.

By that logic, they also shouldn't support Canon raw or Nikon raw since they are also ostensibly competitors.

The historical reason was that they didn't support it because they hate Atomos, which I get, and the format was primarily recorded by Atomos recorders.  Nowadays, that use case is fading as more vendors record it directly in camera without forcing users to deal with a shitty third party.

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They mention it at 1:06:21 - below is linked to timestamp:

I must admit that if BM camera supports it then it's a step towards it being supported in Resolve.  It's not currently listed on the BM website, but that makes sense as (IIRC) no iPhone can record it yet:

image.thumb.png.18109d5056c0eadb16ed7ddc29e36fb1.png

I'll be ordering a new phone and my GH7 already records Prores RAW internally, so I'll be in a strange place where both my main cameras support internal Prores RAW but my NLE doesn't!

😆 😆 😆

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Raw controls, at least for my Ronin 4D 8K are pretty basic compared with some other editors, but the most important stuff is there.  I'd like to see black and white point adjustments in the raw tab, but there are other tools that can be used in a node to accomplish similar things.

Highlight recovery would be nice too.

Maybe more advanced controls will come in subsequent versions.

 

image.thumb.png.a5d13786fcddf33c7d037ecb30f29020.png

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25 minutes ago, eatstoomuchjam said:

Raw controls, at least for my Ronin 4D 8K are pretty basic compared with some other editors, but the most important stuff is there.  I'd like to see black and white point adjustments in the raw tab, but there are other tools that can be used in a node to accomplish similar things.

Highlight recovery would be nice too.

Maybe more advanced controls will come in subsequent versions.

 

image.thumb.png.a5d13786fcddf33c7d037ecb30f29020.png

Off topic, but nice image. 

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40 minutes ago, eatstoomuchjam said:

Raw controls, at least for my Ronin 4D 8K are pretty basic compared with some other editors, but the most important stuff is there.  I'd like to see black and white point adjustments in the raw tab, but there are other tools that can be used in a node to accomplish similar things.

Highlight recovery would be nice too.

Maybe more advanced controls will come in subsequent versions.

 

image.thumb.png.a5d13786fcddf33c7d037ecb30f29020.png

I don't really know much about what their highlight recovery actually does, but if you're talking about super-whites (levels above 100) then they might get decoded and might be available in the nodes?  My GX85 records super-whites and in my standard node tree for it I just pull down the Gain slightly and they just get pulled down into the working range.

If you're talking about the smart behaviour of using some colour channels to recreate a clipped colour channel then I think reducing the saturation of the highlights might do broadly the same thing.  
There are also other tricks you can use like combining masks with the channel mixer to effectively copy one (or both) other channels to the one that's clipped. That will preserve the saturation of the recovered area, useful for recovering things like tail-lights or flames, whereas reducing the saturation obviously won't.

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6 hours ago, mercer said:

Off topic, but nice image. 

Thank you!

6 hours ago, kye said:

If you're talking about the smart behaviour of using some colour channels to recreate a clipped colour channel then I think reducing the saturation of the highlights might do broadly the same thing.

From what I understand, this is how it works for both the types of raw where Resolve has the option.  Maybe sometime, I'll play with those suggestions, but it'd still be more work than just clicking a box for supported footage.  Though it's not a huge loss since the difference is fairly subtle anyway.

 

6 hours ago, kye said:

I don't really know much about what their highlight recovery actually does, but if you're talking about super-whites (levels above 100) then they might get decoded and might be available in the nodes?  My GX85 records super-whites and in my standard node tree for it I just pull down the Gain slightly and they just get pulled down into the working range.

Yeah - if the info is there, there's also the option of bringing down the ISO/exposure in the raw tab and then using curves or lift to bring up the exposure in the shadows.

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