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Emanuel

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    Emanuel reacted to BTM_Pix in Narrative films shot in uncontrolled cities   
    The Guerilla Film Makers series of guides is getting on a bit but offers some solid insights into zero budget that are still very relevant.
    https://guerillafilm.com/books/
  2. Like
    Emanuel reacted to QuickHitRecord in Narrative films shot in uncontrolled cities   
    Can you think of any narrative films that were shot with natural lighting minimal crews in busy areas/cities? I’m doing some research for an upcoming zero-budget project, trying to figure out a solid approach to the aesthetics. I really want to get out of a locked set for this one.
  3. Like
    Emanuel reacted to kye in Internal 32-bit float stereo paired with lossless 120mm reach from a 20mm lens — all inside a genuinely pocket-sized 10-bit 1-inch sensor gimbal camera?   
    Interesting points and I definitely see the challenge and how this potentially provides new potential solutions to some aspects.  
    @eatstoomuchjam mentions having something mounted on the brim of a hat, and this does in some way create an alternative option.  
    Perhaps the added feature of the head tracker is that you can track the direction of the head without having the camera on the head, which makes me question where would you have it?  The further from the head you put it the more parallax error, and unless it could have some sort of offset (which is probably possible) then the framing might be off.  
    Maybe it's better as a more walk-around camera rather than if you're stationary and what you're filming is mostly stationary.  I do see "those shots" in docos from time to time where the footage you're seeing wasn't shot well but is pivotal to the story and therefore included in the edit.  For example when crossing a border into a war zone the audio is of the border guards talking with the producer and the visual is the camera seeing the back of a car seat, or everyone is running while chaos ensues, etc.
    I can definitely see that it's an alternative to a chest-mounted action camera where the ultra-wide is capturing far too wide a FOV, and where the head-mount would capture the action with a much tighter FOV.
    I can also see someone doing BTS rigging one up with an NPF battery and mini desktop tripod and body clamp and just wandering around with it constantly turned on but not always recording, and the fact that it's always on and always moving would mean it would become invisible after a while, making the footage it captures much less influenced by its presence.
    Interesting stuff.  I guess it's probably a thing where the right uses for it are almost invisible.  Like how shoulder-mounted ENG / doco cameras can be used to create footage that doesn't call attention to itself, but in certain drastic situations such cameras do really call attention to themselves, this would be able to capture footage that doesn't call attention to itself in situations where no other camera setup could.
    Great discussion!
  4. Like
    Emanuel got a reaction from filmmakereu in Internal 32-bit float stereo paired with lossless 120mm reach from a 20mm lens — all inside a genuinely pocket-sized 10-bit 1-inch sensor gimbal camera?   
    I think the POV Head Tracker should not be seen merely as a vlogging gimmick or as another accessory for people who want to film themselves walking down the street.
    There are many different ways of filming, framing and capturing reality. The most “professional” approach is often understood as the most controlled one: you plan the shoot, you discuss the framing, you block the scene, you decide where the camera goes, you decide what the subject is supposed to give you, and then you execute. That is obviously valid, and it is the basis of a lot of good cinema.
    But it is not the only way to make images.
    There is also another tradition: a more intuitive, observational, physical and spontaneous way of filming, where the camera is less a machine imposing a pre-decided frame on the world and more an extension of the filmmaker’s presence inside that world.
    That is where I think something like the Insta360 POV Head Tracker becomes interesting.
    The question is not only “what can it do technically?” The question is: what kind of relationship with reality does it allow?
    When you are operating a camera in the conventional way, you are always doing several things at once. You are looking, framing, correcting, adjusting, deciding, reacting, and at the same time you are also visibly present as “the person filming”. That presence changes the situation. It changes the people in front of you. It changes the rhythm of what happens. It can intimidate, formalise, freeze or theatricalise reality.
    In documentary, this is especially important. The more you plan, the more you risk fixing the subject before you have really encountered it. You may think you are observing reality, but you are already working on a construction of reality. You are no longer only receiving what is in front of you. You are fabricating a gaze, and the subject starts to exist inside that fabrication.
    Of course, complete objectivity does not exist. Every image is already a point of view. But there is still a big difference between a camera that constantly announces itself as an intervention and a camera system that allows the filmmaker to remain more physically and psychologically inside the situation.
    This is why the POV Head Tracker interests me. It may allow the filmmaker to film without constantly “operating” in the traditional sense. The camera can follow the natural direction of the filmmaker’s attention. The image can become closer to a lived point of view rather than a pre-composed shot. Not perfect objectivity, obviously, but perhaps a more immediate form of subjectivity.
    That distinction matters.
    A head-tracked gimbal camera could be useful not because it replaces deliberate cinematography, but because it opens another mode of acquisition: a more instinctive, embodied, less intimidating mode. It lets you be present with the subject while still filming. It can reduce the gap between seeing and recording.
    In that sense, I see a possible historical parallel with what happened when smaller 16mm cameras became available. Those cameras did not simply make cinema smaller. They changed the grammar of cinema. They allowed filmmakers to move differently, to follow people differently, to enter rooms differently, to film streets, faces, accidents, gestures, private moments and unstable situations in ways that would have been much harder with heavier, more industrial tools.
    You can connect that to cinéma vérité, direct cinema, the Nouvelle Vague, the New American Cinema, Jonas Mekas in New York, underground and independent filmmaking, and later the influence of that freer, more mobile language on figures like Cassavetes, Scorsese, and the whole post-studio generation. Even mainstream cinema eventually absorbed some of that looseness, that handheld energy, that search for immediacy.
    Jonas Mekas is not just an abstract reference for me. I had the privilege of knowing him personally in the mid-1990s, at the Figueira da Foz International Film Festival, which he used to attend. In that same context, I was also fortunate enough to receive an award as best daily press film critic. More importantly, a project I am still developing today was born precisely from that contact with Mekas. So when I refer to him here, I am not only invoking a name from film history. I am also referring to a very concrete personal encounter with a way of understanding cinema as diary, presence, immediacy, memory and life.
    The technology did not create those artistic revolutions by itself. But it made certain gestures possible.
    And when a tool makes a new gesture possible, it can also make a new kind of cinema possible.
    That is how I would look at the POV Head Tracker. Not as “AI tracking for creators”, but as a small step toward a different relation between body, gaze and camera.
    From the end of last month and carrying into this June, I worked on the making-of for A NOITE, Leonel Vieira’s film adaptation of José Saramago’s homonymous play. During the shoot, we used the Osmo Pocket 3 alongside other cameras, including a Sony A7S III, an FX30, a Panasonic GX80/GX85 and other small-format tools, Insta360 included. The film itself was being shot on two ARRI cameras, so this kind of low-profile equipment was obviously not what people on a cinema set are most used to seeing. Even Leonel Vieira, the director, looked at the Osmo Pocket 3 and jokingly said it looked like a toy camera. But that was precisely part of the point. I took the initiative to use it without hesitation, accepting the risks of bringing that kind of device into a professional film set, and combining it with different optical tools, including black mist filters to create atmosphere, Sirui anamorphic lenses and other accessories. In that context, I became very aware of how valuable it would be to have a device that lets me film without constantly managing the camera as an object. Not to mention that 10-bit Log recording is now available on the Luna Ultra as well.
    In a making-of situation, the best moments often happen before people know they are “performing” for the camera. They happen between takes, in hesitations, glances, silences, rehearsals, small gestures, private exchanges, and moments when the machinery of cinema briefly becomes human again.
    But the moment you raise the camera, adjust the frame, move closer, correct the angle, ask for space or visibly operate, you can lose the very thing you were trying to capture.
    The reality in front of the lens changes because of you.
    And that is fundamental in a making-of context: to be as minimally intrusive as possible, so as not to disturb the set of the main film being shot. The reactions of the professionals involved are, in many ways, the real subject of a making-of, and those reactions should not be manipulated by the visible presence of the image-capturing device itself. In our case, we were working with a very small crew: two to three people at most. In fact, it was necessary to convince Leonel Vieira to accept a maximum of three people, because ideally he preferred two, and sometimes only one person could be present. In those situations, when only one person was shooting and I still needed two possible angles, a camera A and a camera B, the only viable option was to have a B camera as autonomous and unobtrusive as possible, which is exactly how the Osmo Pocket 3 was used. With a device such as the Luna Ultra and its POV Head Tracker, that kind of work would become much easier, not only during the shoot itself but also later, when reaching the post-production suite and needing more options in the edit.
    So a device that lets the camera follow your attention, while your hands and your body remain less occupied by the act of filming, could be extremely useful. It could allow the operator to be less intrusive, less theatrical, less visibly extractive. It could make the camera feel less like a weapon pointed at reality and more like a witness moving through it.
    That does not mean this is for every situation. It is not a substitute for composed cinematography, lighting, blocking, lenses, or intentional mise-en-scène. But it could be very valuable for documentary, making-of work, rehearsal footage, street filming, travel, observational cinema, and any situation where spontaneity matters more than perfect formal control.
    The professional instinct is often to control everything.
    But sometimes cinema gains power when we control less.
    Sometimes the most authentic image is not the one we planned best, but the one we were able to receive before reality became aware of our plan.
    That, to me, is where the POV Head Tracker could become genuinely interesting.
  5. Like
    Emanuel got a reaction from eatstoomuchjam in The Aesthetic Part 3 - Film as the new reference   
    Well stated @eatstoomuchjam @kye :- )
  6. Like
    Emanuel got a reaction from kye in The Aesthetic Part 3 - Film as the new reference   
    Well stated @eatstoomuchjam @kye :- )
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    Emanuel reacted to kye in Internal 32-bit float stereo paired with lossless 120mm reach from a 20mm lens — all inside a genuinely pocket-sized 10-bit 1-inch sensor gimbal camera?   
    The below video titled "Retro camcorders are EASY to use in 2026 (full guide)" was posted two years ago and has 241K views.
    It opens with these shots:



    and his first line is "retro camcorders are freaking awesome".
    Maybe you're right that getting worse image quality isn't the primary motivator, but if it wasn't then I don't really know how to explain why anyone would be attracted to these camcorders when new/modern ones have all the same advantages of being a single-use device, have great ergonomics, novelty value, etc, but are also far easier to find, far easier to use (and don't require legacy computer interfaces!), are far more reliable, and have much better image quality.
    Maybe the draw is that they're old, and therefore that's the novelty, but I've heard people gush over how they love the JPEG look from cameras that have 2MP cameras and the JPGs are hugely compressed and full of artefacts etc.  
    Here's another one comparing Hi8 vs MiniDV on the basis of the image alone..  24K views!
    It might also be a nostalgia thing, where the image quality is desirable because it's poor, but in exactly the right way.
  9. Like
    Emanuel reacted to BTM_Pix in Internal 32-bit float stereo paired with lossless 120mm reach from a 20mm lens — all inside a genuinely pocket-sized 10-bit 1-inch sensor gimbal camera?   
    I’d have urged caution in buying the Luna before DJI released the Pro version of the Pocket 4 anyway but now the P4P has been officially released in China then I would definitely hold out for some comparisons.
    One of the major USPs of the Luna is the excellent removeable remote screen but it seems DJI have an interesting solution with a small external remote for the P4P.
    Its a bit of a swings and roundabout in that it is more convenient with the Luna but it’s equally true that if you drop the remote then it’s game over until you can locate a new one.
    Insta threw everyone a curveball (shills included) by releasing the Luna far earlier than expected and it’s worth considering that this was in part motivated by them discovering their major USP was about to be countered with the P4P solution.
    Oh and the 17 stops of dynamic range of the P4P is interesting too.
     
  10. Like
    Emanuel reacted to Ilkka Nissila in Internal 32-bit float stereo paired with lossless 120mm reach from a 20mm lens — all inside a genuinely pocket-sized 10-bit 1-inch sensor gimbal camera?   
    I find it difficult to believe that worse quality as such is the motivating factor, but a less polished result, a less artificially processed and perfected result may be desirable when one wishes to appear authentic and I do believe a lot of people are tired of the ultra-processed images from mobile phones and editing apps. They may also be tired of commercial images for partly similar reasons: DYI images may look more real and home-made, and somehow more true to the person in the photos, even if not captured by extended arm holding the camera but someone who truly knows the person in the picture. In some cases,  commercially produced portraits which often reflect the photographer's tastes and some product or image style that the photographer has found successful and applies to all their clients. Doing it yourself for an authentic feel doesn't mean the quality of the photo has to be poor. Of course, it's possible that some people specifically want a "different" look such as 8 mm film etc. but I don't think this is common or at the core of the issue, the excessive processing and manufactured "perfection" is much more likely to be what triggers a change in fashion (or perhaps I am just wishing that). You may be correct that the smartphone generation sometimes just wants to use something other than their smartphone, that's perfectly understandable and would be a healthy development. 
    In my mind "high quality" and "smartphone" are difficult to put in the same sentence with a straight face. High quality for some things, yes, but for a lot of things, not good quality at all.
  11. Like
    Emanuel got a reaction from eatstoomuchjam in Please recommend me some Manual Focus EF lenses!   
    Not only the Leica :- )
  12. Like
    Emanuel got a reaction from kye in The Aesthetic Part 3 - Film as the new reference   
    Great posts, sticky this! Your contribution here @kye is priceless and a fine example for everyone, myself included : ) It's always a pleasure to read your thoughts! :- ) Keep going… I’m linking to it elsewhere, BTW ; -) Food for my trainee students. : D
  13. Like
    Emanuel got a reaction from kye in Please recommend me some Manual Focus EF lenses!   
    Not only the Leica :- )
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    Emanuel reacted to kye in The GX85 "Super-16" project   
    I'd use a little known plugin called Tilt Shift Blur (TSB), which comes with Resolve but is very special in a critical aspect.
    Normally if you have a node and give it a key then the node calculates things as normal and then uses the key as a transparency effect, so if you used a large Gaussian Blur and gave it a key then you'd get a huge blur mixed with the sharp image at the level of transparency the key dictated.  However, with the TSB, the key defines the size of the blur, so you can vary the size of the blur that way.
    For this purpose I'd give it a luma key of the image and adjust the contrast and amount to control the relative amount of blur between the lighter and darker parts of the image.
    The TSB is what I use to soften the edges of the frame in my lens emulation nodes, which allows there to be no blur in the centre and it gradually transition to having a larger and larger blurring towards the edges.
    The fact that the key input acts as a transparency control really doesn't make much sense when applying most OFX plugins and I'm surprised they haven't made more of them smart like the TSB one where it uses the key as an input to control one or more of the OFX parameters.
  15. Like
    Emanuel reacted to eatstoomuchjam in The Aesthetic Part 3 - Film as the new reference   
    There are so many variables when it comes to how you're viewing the film images.
    Negative film has wide dynamic range and soft highlight rolloff.  Positive film has much more limited dynamic range and pretty hard highlight rolloff.  Faster film tends to be grainier.
    Filmmakers with a big budget would be choosing their film stock for aesthetic/style reasons.  Imagine shooting Taxi Driver on the same technicolor low-grain film stocks that were used for The Sound of Music.  Bright saturated colors would have been terrible for Taxi Driver.  Scorcese chose less gritty films than some others might, but Travis Bickle lives in a relatively desaturated/dark world and that's for the best.
    Filmmakers with low budgets were likely to choose the cheapest film stock they could and some even used the leftovers that weren't exposed from the productions of others.    Or in the case of John Waters, whatever film he could steal.
    Next, as you said, for these classic films, you aren't necessarily looking at scans from the master negatives.  You might be looking at scans of the release prints.  They didn't always save the masters.  It could even be a second or third-generation print.
    Then to add to that, the way the film gets transferred matters.  Did they scan the original negatives or a print?  How was it scanned?  Was the film being scanned perfectly flat?  What compression was used on the scanned image?  Was it scanned or telecine?  If telecine, which projector lens was used during the telecine process?
    As far as the lenses, razor sharp lenses have been available for a long time, including in the 50's, and including wide angles.  Lots of vintage wide angles are a little softer in the corners, but they can be very crisp in the center...  but fashion applied in many eras of film, just as it applies now.  For some of the softer images, especially close-ups, they might have been using a net filter, made more complicated by the net filter potentially being mounted behind the lens instead of in front.
    https://www.provideocoalition.com/the-secret-life-of-behind-the-lens-nets/
    I'm sure I'm forgetting more things too.  Like almost anything going through an analog to digital process, there are about a bazillion variables to consider along the way.
  16. Like
    Emanuel reacted to kye in The Aesthetic Part 3 - Film as the new reference   
    Now I have mostly progressed my GX85 Super-16mm "conversion" I am turning back to a more generalised look at film and The Aesthetic as it pertains to cinema.
    My next step is to convert my S16 emulation into a 35mm emulation, which shouldn't be that hard as it's the same stuff but just using more of it, so turning down the grain and backing off the softening and size of halation and bloom etc.
    In order to get my bearings I've collected a bunch of frame grabs from cinema over the decades, and some fascinating things have emerged.
    Observation One: Film doesn't look like it's gotten cleaner and sharper
    This is what people say, but when scrolling through the references, you can find things like this from 1952's Bend of the River:

    and then things like this from 1994s Speed:

    Obviously you need to be smart about things, so both these shots are likely to be locked off, focus wouldn't be missed, lit naturally and exposed properly, etc.  There are lots of shots from Speed that are soft, but it's an action movie so lots of them are probably motion blurred or the action was impacting how well that frame was focused etc.
    Luckily, License to Kill from 1989 will get us back to safe ground with some nice sharp images:


    But how are these images possible all the way back then?
    One thing that comes to mind is that when consulting Kodaks excellent Chronology of Film page, you see that the negative stocks started off as very low sensitivity and increased over time, so it's like comparing the high-ISO of todays cameras to the native ISOs of past cameras.
    Observation Two: Images look like they've gotten less worse
    The further back you go, the more you find shots that should be sharp but just aren't.  The example above from 1952 was a real outlier, as most of the images from that time looked more like these from 1955s A Bad Day at Black Rock:



    I suspect the quality of the lenses.
    All the above looked like wider shots, so maybe that lens wasn't so good (wider lenses are harder to make).  Maybe it wasn't at its sharpest F-stop.  A lot of the sharpest images across the frame grabs I looked at were close-ups, and I suspect back then a 50mm at it's sharpest aperture and focus distance was a lot better than a wider lens at whatever F-stop and focus distance was required for the scene.
    Check out these grabs from 1955's The Seven Year Itch:


    Monroe was at her height of popularity so there's no way she's getting the beat-up lenses from the rental company or a camera team that doesn't know what they're doing.  I can't think of any reason these two particular images would be softer than the technology at the time would have allowed.
    By 1971 things seemed to have gotten a lot more consistent with Diamonds Are Forever:



    Then if we fast forward to the last few years, we get films like 2024s Trap, which looks quite sharp and even approaching a digital look:


    but still has films over-emphasis of high-contrast edges:

    and it's a similar case with 2023's Poor Things which can look quite sharp:


    but on wides it still has that film look:

    and it's only when the lenses get crazy that the edges start looking more vintage again:

    Anyway, lots of food for thought, but it's almost like the sweet spot of film has remained relatively similar in performance but has gotten drastically wider as you can now get images that are that sharp and clean in much less light and across a vastly wider range of lens focal lengths and apertures.
    Another variable is that prior to digital projection, the final image had to go through many more layers of film than it has to now.  Back in the day the image pipeline was something like: negative → interpositive → internegative → release print, rather than just negative -> scan, and it's not like our projection lenses haven't gotten better now too! 
    Let me know if you can think of any more variables that I didn't mention, but it's like we're looking at lenses get better and film be useful in more situations, rather than it get "better".
  17. Like
    Emanuel reacted to kye in The Aesthetic Part 3 - Film as the new reference   
    For those interested in small setups, in modestly priced gear, in non-clinical rendering of images, in very fast lenses, in vintage lenses, or older equipment, we exist in a space that has no quantitative reference.  There are no numbers to look up and understand things from.
    It applies to the equipment:
    Questions like "how sharp is that lens?" don't have an answer (that is intuitive anyway - MTF charts aren't intuitive and often aren't reliable or even available).  Even if it did, that answer would only be true at one aperture setting, and even then, is only true for the middle of the frame or the edge of the frame, but not both at the same time.
    If we shoot at base ISO with a 4K camera then we'll likely get an image with roughly 4K resolution, but at higher ISOs the effective resolution will likely drop due to ISO noise, NR, compression, etc.
    If we use filtration, like diffusion filters, then these lower the effective resolution of the image.  It's literally what they're designed to do.  How much do they do this though?  Not only is there no published answer to this, but the answer changes depending on focal length, sensor size, etc.
    It applies to the look we're creating:
    Any colourist working creatively will be trying to create an image with the right amount of resolution / sharpness / noise / etc, not just "the sharpest" or "the highest resolution".  How much is desired?  What are the references?
    I've been struggling with many questions from my own equipment and projects, including:
    My TTartisans 17mm F1.4 is less than half the weight of my Voigtlander 17.5mm F0.95, but the TT is quite soft at F1.4.  How soft is it though?  Is it too soft? If I want to shoot low-light with the GX85 (which has terrible higher-ISO NR) then what ISO setting is too soft, and then which lenses do I need to use in which environments to get enough light into the sensor? My Takumar 50mm F1.4 on my generic M42-MFT speed booster has pretty soft edges, but how soft? You'd think the solution to these would be to look at the footage and decide, but (for me at least) it's a double-edged sword because I also don't know what final images I want!  I have spent a good amount of time looking at Hollywood films and big budget TV shows (see the original The Aesthetic thread) but apart from just going "I like that" and "I don't like that" we have the problem once-again of there being no way to quantify things.  Saying "this show is softer than that show" really doesn't help.
    My solution is to reference things back to film.
    I originally did this with my Panasonic GF3, which shoots 1080p so soft you could cut it with a wet noodle, by comparing it to the presets in the Film Look Creator tool for 8mm and 16mm film I concluded that when the GF3 didn't show macro-blocking due to the (very low) bitrate, it was about the same as 8mm film.
    This was actually a really useful reference for me, because the associations I have for 8mm and 16mm film are quite useful.  8mm film has an aesthetic that is very nostalgic and low-fi, but was never good enough for TV shows, let alone the cinema.
    My new plan is to reference everything back to film, across quite a number of ways...
    Texture, which is what I've talked about so far:
    - I will be trying to "map" my lenses and cameras and codecs to a specific resolution of film (16mm, 35mm, somewhere in between)
    - I will be trying to "map" my aesthetic preferences to film too, like wanting a certain project to have the resolution of 16mm for example, but further than this - the size and amount of grain can also be a useful reference.  These are useful references for me because a lot of the aesthetic references of cinema I have were actually shot on film and so by associating these things back to film it's a relevant reference, not just some arbitrary scale that isn't directly related.
    Dynamic Range and Contrast:
    - How does the DR from the GX85 look when put through an image pipeline in Resolve compare to the contrast of a 250D -> 2383 process?
    - What about the iPhone vs a 16mm process from the 90s?  or a B&W process from the Italian Neorealism or French New Wave period?
    Contrast and DR should be relatively easy to match to various film stocks by just shooting some over/under exposure tests and adjusting my standard Resolve colour pipeline to match what is in the spec sheets.
    Speaking of spec sheets, not only do the spec sheets for motion picture film contain the Sensitometric Curves that show DR and contrast, but they also contain the MTF curves too as a reference for resolution.  When it comes to resolution you don't need to look at the charts though - I asked some film geeks I know to comment on the FLC presets and they said that the 8mm / 16mm / 35mm presets in the Grain panel have about the right amount of image softness and amount of grain (but that the character of the grain isn't accurate), so the FLC is a reasonable reference for the texture of film in a very broad sense.
    What else?  
    Image stability is another one.  8mm film cameras were larger than modern compact cameras so were more stable with the lenses they were normally fitted with, but 8mm had pretty terrible gate weave (alignment from one frame to the next) so having micro-jitters from hand-holding is compatible with the look.  Whereas 16mm would have had more mass and less gate weave but at least at first would have probably been shoulder mounted or on a tripod, so some types of shots / angles will be more compatible with the aesthetic than others.
    Depth of field is another one.  Lots of people think the "Super 16mm look" just means deep DOF, but it's more nuanced than that, as the lenses typically used would have some separation in low-light when focused closer, but due to the lenses at the time the shots might have been softer wide-open, so that's another relationship to understand.
    There are lots of other parameters that make an image that aren't covered here, but I am finding that getting some kind of reference for texture and contrast fills a very large gap in the landscape for me.  
    The goal isn't to accurately emulate anything, its to develop a keener understanding of the spectrum these things exist in.
    Where I'm hoping to get to is to be able to develop summaries like:
    The GF3 is about 8mm at base-ISO, which during the day is equivalent to <some particular F-stop>, so I can put basically any lens sharper than 8mm onto it and the result will still look like 8mm.  I can hand-hold this tiny camera with an acceptable level of shake up to about Xmm and it'll still fit the 8mm vintage / amateur / nostalgic vibe.  The GF3 is tiny but once you add a lens that is larger than a pancake then I may as well use the GX85, so the only sensible lens is the 15mm F8 bodycap lens.  Any other combo doesn't make sense.
    (This is an actual example I've worked out through testing).
      The GX85 at base-ISO is equivalent to <film size of some kind.. 16mm? 24mm? 35mm? 50mm?> which requires lenses of <F-stop> during the day and <F-stop> in well-lit night environments.  This amount of resolution is suitable for projects with a vibe of <gritty street? vintage? night cinema? high-end commercials? etc?> but not other vibes.
    (This is still yet to be tested, but once I've worked out the camera then certain lens combinations will reveal themselves to make sense and others will obviously not work)
      iPhone?  Where does it sit in all this?  It has huge resolution and very strong codecs (4K Prores HQ or even Prores RAW) but poor DR and even worse ISO performance.
      GH7.  What are the aesthetics I want to create that I can't create with the above (because the above is too limiting).  What lenses and shooting styles and approaches are required for these aesthetics? The ultimate thinking is developing "constellations" where there is compatibility / alignment between: a camera, one or more lenses, certain shooting situations and techniques, an image pipeline, and a target aesthetic.  I've been working on finding these "constellations" by starting at the camera and working forwards, but also by starting with the end aesthetic and working backwards, and I've identified a number of partial matches, but I think that by relating everything back to motion picture film, I can make more progress fitting the pieces together.
  18. Like
    Emanuel got a reaction from kye in Internal 32-bit float stereo paired with lossless 120mm reach from a 20mm lens — all inside a genuinely pocket-sized 10-bit 1-inch sensor gimbal camera?   
    Yes, indeed, but a few third-party brands offer that simple, inexpensive accessory, and it can easily be added to your setup.
     
  19. Haha
    Emanuel got a reaction from eatstoomuchjam in Internal 32-bit float stereo paired with lossless 120mm reach from a 20mm lens — all inside a genuinely pocket-sized 10-bit 1-inch sensor gimbal camera?   
    Breaking news. The product is so obvious no-brainer, DJI has decided to declare a legal war against their most serious threat:
    https://petapixel.com/2026/06/11/dji-is-suing-insta360-for-violating-multiple-osmo-pocket-patents/

    The apocalyptic precedent is Kodak v. Polaroid, where Kodak was effectively pushed out of instant photography, but that was a much deeper, ecosystem-level disaster, not just another Tuesday in consumer electronics litigation. 
    DJI has itself been through patent warfare with Autel over drones. And Insta360 recently faced GoPro in a camera-related dispute that did not exactly erase its current lineup from existence. 
    Apple and Samsung spent years throwing patent grenades at each other before settling. 
  20. Like
    Emanuel got a reaction from filmmakereu in Internal 32-bit float stereo paired with lossless 120mm reach from a 20mm lens — all inside a genuinely pocket-sized 10-bit 1-inch sensor gimbal camera?   
    Originally posted in another thread, but given what it is, I think it deserves a place of its own.
    There’s something very real happening here right now. This is not just a minor upgrade.
    : )
    Insta360 sample for focal length range.

    source 
    (from Leica HQ BTW)
     
    And that detachable screen is basically an on-set field monitor. WOW What a killer combo : X
  21. Thanks
    Emanuel reacted to stephen in RAW Video on a Smartphone   
    Tradingshenzhen also has Vivo x300 Ultra global version. Will buy the Chinese version as difference with global one are small and definitely not worth 500 Euro. 
    There is a lot of ongoing development in video for smartphones. A new application now allows every iPhone from 13 Pro to 17 pro to shoot Log with HEVC 444 codec. Same quality as RAW much smaller files. Amazing. 
    https://www.youtube.com/watch?v=mTDz2yyx_yE 
     
  22. Like
    Emanuel got a reaction from kye in Lightning Rig ALT CINE   
    https://drive.google.com/drive/folders/1ayD92_55eZom1FTxYGxE6KA_fnjkNwHn
  23. Like
    Emanuel got a reaction from Aussie Ash in Lightning Rig ALT CINE   
    https://drive.google.com/drive/folders/1ayD92_55eZom1FTxYGxE6KA_fnjkNwHn
  24. Like
    Emanuel got a reaction from kye in New cinema camera...?   
    The previous comparing with this one is pure crap.
    :- )
  25. Like
    Emanuel reacted to kye in New cinema camera...?   
    The GoPro one in Seoul is very impressive....  I'm guessing they must be doing super-duper processing of the image.  Still, for the form factor it looks like a great result.
    I'd be curious to see how the low-light is compared with previous normal GoPros.  Some time ago I made the case that an action camera is the perfect vlogging camera, as it's the size of a pair of wireless earbuds but is mostly without the issues that continue to plague the "vlogging" cameras that aren't wide enough / crop for stabilisation / etc.  If I was a vlogger I'd be using one of these 8K action cameras for sure, using the wide for talking head stuff and cropping in for more normal FOVs.  No-one on YT can tell if you edit a 1080p and upscale to 4K on export, so a 2K crop from an 8K sensor gives a pretty useful FOV, assuming the readout isn't terrible.
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