Jump to content


  • Content Count

  • Joined

  • Last visited

  1. All I have to say as a Dutch guy - kudos for posting Two Unlimited
  2. I think Nolan is hypocritical in respect to this situation. (And somewhat overrated as a director, but let's set that aside) https://io9.gizmodo.com/oh-this-is-rich-christopher-nolan-1845833185 Ps: I had the opportunity to work with him on some games related to his films, and he's a really nice guy. I just didn't care about his later work myself. And honestly, I find your article very sour and negative, Andrew. Plenty of awesome talent out there. The fact they are developing for the "small screen" has nothing to do with their creative abilities. But if you cherry pick only some rea
  3. I’m actually not sad about overpriced square footage and thousands of people walking around in noise halls eating crappy food. I can watch a product intro just fine on my computer and wait a month to see product reviews from sources I trust. I rather would like to see more community interest group events - actual users and subject matter experts. Socialize, learn new things with the tools we purchased.
  4. It lacks certain design aesthetics, values. It is the layout, grouping, hierarchy, how and when you expose information, contextual aware design, affordance, terminology, interface design etc that is wrong. Different font sizes, pixelated menus, overload in terminology, too many irrelevant options, no clear understanding of the user, etc... Japanese companies often are “tech/engineering first”. Their engineering mindset echoes in the user interface and user experience. Which is weird - look at Japanese gardens, modern Japanese interior design and architecture; they are minimalist and
  5. The problem is that these companies usually don’t have Design Thinking processes and user experience designers on board. They have technical engineers on board who may survey end users for feedback but the lack of these essential roles prevent from any real innovation to happen. To me these cameras look exactly the same as in the 1990s, except the recording media has shrunk. That’s really a sad state of affairs.
  6. The irony is, the reason why it’s so impressive is because of that closed system. If you control all variables, you can create the perfect equilibrium. If everything‘s open, you don’t.
  7. That is great as it’s unbearable on my MacBook Pro 17” 2017. The M1 GPU might be relatively slow (2.6 TFLOPS), but it’s acceleration like this that may lead to a completely different real world use, unless I ofcourse would focus heavily on 3D. I’m also curious how much their ML acceleration will be used over time and how this will impact our work.
  8. I’m actually more interested in how the M1 performs when importing video and NOT transcoding to Prores. It would be great to save space on my drive by just having H265 files.
  9. I think Panasonic will jump straight into LiDAR in combination with their existing DFD technology, and I wouldn’t be surprised this is going to be introduced next year. LiDAR is free from nasty Sony patents and I have seen really impressive results utilizing this technology so far. DFD will remain really important for ‘understanding’ the image; LiDAR is just ‘depth information’ so they’ll work together to provide (continuous) focus.
  10. Why was compared against the Sony A7 III instead of their latest A7S model?
  11. Ps: Sony just actually announced the new A7S. @Andrew Reid go check sonyalpharumors.com
  12. Okay, too bad, not buying this camera. Why offer 8K if it's overheating and creating storage issues that force me to throw away source data? Why didn't they license ProRES or BRAW? It's like building a Tesla with a huge battery and amazing performance, but then equip it with 1" tires.
  13. I would add the following to the list: 1) Considerably improved user experience. Japanese manufacturers need to hire user experience designers to completely rethink their menu systems and visual design, greatly simplifying the user interface whilst only exposing detailed settings when the user desires to. Think about what the user wants to achieve (“do you want to film today? Okay, removing all photo related settings completely”). Blackmagic has done a great job of that (ofcourse they have an easier job since they don’t focus on pictures). Think about the pleasure of filming or taking pic
  14. A first step for Sony could be is to ask: “do you want to film or take pictures”? This could be a hardware switch. Then the UI only shows what’s relevant to that choice. Things like that. Rethink the bloody UI from the ground up. Involve UX designers who aren’t filmmaker experts, involve filmmakers and photographers as subject matter consultants. Keep engineers away from UX.
  15. Why does Sony not realize that throwing more pixels and bells and features at it isn’t the right way to innovate anymore? I’m more enthusiastic by Sigma’s recent announcement. Although the specs aren’t as good, it looks as if they rethought the camera. What do you want to do? Shoot film or photos? One dial, the interface adapts and remains minimalistic. Sony: one mess exposing everything. Aesthetics, shooting pleasure, ditching features and ignoring conventions, looking at what people want, that’s what matters. Sony needs a stronger product positioning team and hide the engineer
  • Create New...