Jump to content

kye

Members
  • Posts

    7,941
  • Joined

  • Last visited

7 Followers

About kye

Profile Information

  • Gender
    Not Telling
  • Location
    a
  • Interests
    a
  • My cameras and kit
    a

Contact Methods

  • Website URL
    a

Recent Profile Visitors

118,587 profile views

kye's Achievements

Long-time member

Long-time member (5/5)

5.8k

Reputation

  1. Definitely agree that lots of operations are better done in colour spaces other than the ones supported by Resolve natively. Are you using OKLab for your Lab conversion? I plan in integrating that into my tool once I get back to developing it. I'd keep all the secondary adjustments like vignetting etc as power-windows in Resolve, as getting a single vignette slider that looks good across many/all scenarios probably isn't possible. I haven't played with spatial adjustments in DCTLs yet, so I'm not sure what the performance hit is compared to OpenFX tools. I'll probably investigate this at some point though, as there are a few operations I'd do that might benefit from being integrated into a single DCTL. I played with the colour slice tool and I think it is actually very disappointing as I found it broke images incredibly quickly, while also simultaneously being too broad for lots of adjustments I'd like to make. I've had much more success in doing more targeted adjustments in Lab that didn't go anywhere near breaking the image. I find Lab is a far cleaner space to work in for lots of operations as the things you might want to do that are colour-slice-esque are often far simpler and far more universal. There are tonnes of things you can do in Lab that target certain ranges but are applied globally, so won't break the image, like how doing (most) adjustments with the Channel Mixer can't break the image.
  2. I've been working on a similar one, but in L*a*b colour space and offering a lot of more advanced tools to quickly do things I do all the time. One advantage of doing things in a DCTL rather than using the GUI controls is that when grading in Resolve while travelling etc, where you just have a small monitor and no control surfaces etc, you can make the viewer larger (IIRC using Shift-F) and it essentially gives you the viewer and the DCTL control panel on the right-hand-side of the screen, so it's a really efficient layout for grading using only the keyboard/mouse. @D Verco if you're looking for ideas on how to expand the tool I'd suggest thinking about it for use with power-windows as well as over the whole image. For example, my standard node graph has about 6 nodes with power-windows already defined that are ready to just enable if I want them. I have ones for a vignette, gradients for sky and left and right, and four large soft power windows for people where I will typically do things like brighten / add contrast / sharpen, and do basic skin operations like hue rotations / hue compressions / etc. Most of the operations I'd do with those windows are covered by your tool, but not all of them, and if a tool can be used for a range of other tasks other than just basic image processing then all the better. If you're taking a leaf from how Lightroom works, one of the most powerful features I used to use all the time (and wedding photogs would absolutely swear by) was the preset brushes. I had brushes for skin smoothing, skin brightening, under-eye, redness, etc, and of course they all used the standard Lightroom controls, but in specific combinations they really worked well. Something to think about. I'm all for people being able to charge money for their efforts, but in todays climate, the more value you can provide the easier it will be to get people to part with their (often hard-earned) money.
  3. kye

    The Aesthetic (part 2)

    I've been musing how to proceed next, but figured out I have two challenges: - work out what lens characteristics I can emulate in post vs those that can't be emulated easily / practically - work out what lens characteristics I actually care about The reason the first one is important is that there's no point in testing how much vignetting there is between various lenses when I can simply apply a power-window or plugin in post and just dial in what I want. This will then leave the lens testing to compare the things I can't do in post, like shallow DOF etc. I figure there's no point choosing a lens with strengths I can emulate in post over a lens with strengths I can't. In my setup the real question is why wouldn't I just use the Voigtlander and Sirui combination, because it is relatively sharp anamorphic with reasonably shallow DOF, and then just tastefully degrade it in post. So, naturally, I asked ChatGPT which things were which.. ==== Characteristics You Can Emulate in Post (2D effects). These are primarily image-level artifacts that don’t depend on actual 3D geometry of the scene: Vignetting (darkening at frame edges) – trivial to emulate. Chromatic aberration (color fringing at edges, longitudinal CA is harder) – lateral CA is easy to add/remove, longitudinal CA (color fringing in front/behind focus) is less convincing. Distortion (barrel, pincushion, mustache) – geometric warping filters can mimic this accurately. Flare & ghosting – lens flares, veiling glare, rainbow ghosts can be faked, though authentic multi-bounce flare with complex aperture geometry is tricky. Bloom / halation – glow around highlights is very doable with diffusion filters or glow nodes. Contrast “roll-off” from flare veiling – can be mimicked with tone curves and haze overlays. Field curvature (apparent focus falloff toward edges) – can be approximated with selective blur masks. Edge softness – can be faked by blurring vignette. Focus breathing (slight FoV change with focus) – can be keyframed with a digital crop/scale. Bokeh shape overlays – you can fake oval bokeh, cat’s-eye bokeh, onion rings to some extent with blur kernels, though it looks “pasted on” if pushed. Characteristics That Are Hard or Impossible to Emulate in Post. These are fundamentally tied to how the lens bends and gathers light in 3D: Depth of field & true bokeh rendering – You can blur in post, but real optical bokeh depends on entrance pupil geometry, field position, occlusion, and interaction with 3D scene depth. You can approximate with depth maps, but never get the organic overlap of layers of out-of-focus light. True lens breathing with parallax – cropping simulates magnification change, but real breathing also subtly shifts perspective/parallax in the image. Perspective rendering (due to focal length + entrance pupil position) – can’t be changed in post without full 3D scene reconstruction. Aberrations that depend on 3D ray paths – e.g., coma (stretched points off-axis), astigmatism (different focus for tangential/sagittal rays). You can fake streaky stars, but not with the depth-dependent accuracy of real glass. Micro-contrast / “lens pop” – the way fine details render due to MTF, stray light control, and glass polishing isn’t really capturable in 2D. Polarization effects – coatings reduce or enhance reflections differently based on polarization of incoming light; impossible to recreate after capture. True specular highlight interaction with aperture blades – starbursts, iris shape, and diffraction spikes are fundamentally optical. Subtle 3D flare interactions – when a bright light causes ghosts that float relative to the scene geometry, which post plugins often fail to mimic convincingly. Sensor–lens interaction effects – e.g., color shifts or vignetting from oblique ray angles on digital sensors, microlens interference. ==== It's not a bad list, although some things are a bit mixed up. The things in the above that stand out to me for further investigation are: Longitudinal CA I wonder how much of the Tokina + wide-angle adapter look was this, it seems to have subtle CA though everything Experiment with oval inserts to get a taller bokeh shape, maybe between the taking lens and Sirui adapter ...and just setup some tests in post for barrel distortion, edge softness, resolution (blur and halation). The rest of the stuff above I either know about or don't care about.
  4. I don't really know much about what their highlight recovery actually does, but if you're talking about super-whites (levels above 100) then they might get decoded and might be available in the nodes? My GX85 records super-whites and in my standard node tree for it I just pull down the Gain slightly and they just get pulled down into the working range. If you're talking about the smart behaviour of using some colour channels to recreate a clipped colour channel then I think reducing the saturation of the highlights might do broadly the same thing. There are also other tricks you can use like combining masks with the channel mixer to effectively copy one (or both) other channels to the one that's clipped. That will preserve the saturation of the recovered area, useful for recovering things like tail-lights or flames, whereas reducing the saturation obviously won't.
  5. and also confirmed here (linked to timestamp):
  6. Also, the new iPhones all use a new "Apple Log 2" profile, so that will require Resolve to be updated as well to support the new colour space:
  7. They mention it at 1:06:21 - below is linked to timestamp: I must admit that if BM camera supports it then it's a step towards it being supported in Resolve. It's not currently listed on the BM website, but that makes sense as (IIRC) no iPhone can record it yet: I'll be ordering a new phone and my GH7 already records Prores RAW internally, so I'll be in a strange place where both my main cameras support internal Prores RAW but my NLE doesn't! 😆 😆 😆
  8. Sad to hear. Living and working with someone that long is truly remarkable, even if it didn't end up lasting. Gotta be careful about the wedding ring thing though, I've noticed couples that both simultaneously stopped wearing them and it's turned out to be them preparing to renew their vows and getting their existing rings polished / embellished / etc before the celebration! It was even a surprise so their close friends didn't even know it was happening!
  9. With great interest and care! As an enthusiast with complex requirements myself I sometimes come upon a new set of requirements and try to find something that will suit my situation but it's hard to find something that meets all the specifics I have. This is typically when I would post as people who know more than me might know of a particular thing that meets all my needs. This is why it frustrates me when people just give random thoughts and riff on my carefully set-out requirements. TBH, now I just ask AI.
  10. kye

    The Aesthetic (part 2)

    Yes, it has an emotional component doesn't it - that's a good way of putting it. There are lots of parallels between cinema and dreaming or memories, so in some ways the more realistic the image is the less aligned it is with all the other things about it that are dreamlike or like a memory (e.g. we can teleport, jump time, speed up and slow things down, we can see something happening without being there, we can fly, etc). Considering that memories are formed more readily at points of heightened emotion, I think there's a link between a slightly surreal image and something feeling emotional. Unfortunately the front element rotates with focus on this lens. I had it in my head that means I can't use it with the anamorphic adapter but just realised that's not true as the taking lens should stay at infinity... I'll have to try that next! I'm not sure about hard-edged bokeh.. maybe I'll come around but not sure. Our attention is directed by a number of things, one of which is sharpness, and so focusing the lens is the act of deliberately directing the viewers attention by adjusting the focal plane to be on the subject of the image. When the out-of-focus areas have hard edges, this takes the viewers attention and pulls it towards things that have not been chosen as important in that image, so it sort of undermines the creative direction of the image in a way that you can't really counter.
  11. kye

    The Aesthetic (part 2)

    Today I tested the Voigtlander 42.5mm and Helios 58mm F2.0 lenses with the Sirui 1.25x adapter. GH7 >> Voigtlander 42.5mm >> Sirui 1.25x adapter.. Wide open at F0.95: ...and more stopped down (I didn't have enough vND for this much light): GH7 >> M42-M43 Speedbooster >> Helios 58mm F2.0 >> Sirui 1.25x adapter There's a certain look to the Helios, but it's hard to separate it from the changing lighting conditions, and I wonder how much of the differences could be simulated in post too.. reducing contrast by applying halation / bloom, softening the edges, etc. In pure mechanical terms the Voigts go much better with the Sirui, and the extra speed is really handy, so that will probably be my preference over the Helios.
  12. kye

    The Aesthetic (part 2)

    Thanks. If you like contrasty light, my next batch of images should please you! What is it about them you like? Is it how imperfect / degraded they are? They certainly have an incredible amount of feel, that's for sure. This zoom is the Tokina RMC 28-70mm F3.5-4.5 and I understand these were held in reasonably high regard back in the day, so it's potentially not a disaster, although I'm not sure that it's the sharpest / cleanest vintage zoom in the world. Looking back at the initial set of images I posted in my first post, this seems to have gotten the closest with the softness of the OOF areas and the CA / colour fringing etc.
  13. kye

    The Aesthetic (part 2)

    Shot a quick test with the Tokina RMC 28-70mm F3.5-4.5 zoom wide open with the wide-angle adapter. Combined with Resolve Film Look Creator it's super super analog, and maybe a bit too analog for what I would find uses for. Still, interesting reference. GH7 shooting C4K Prores 422 >> M42-M43 SB >> Tokina 28-70mm >> cheap wide-angle adapter >> cheap vND Resolve with 1080p timeline: CST to DWG >> exposure / WB >> slight sharpening >> FLC >> export Personally I am not really a fan of the hard-edged bubble-bokeh and the flaring with strong light-sources in frame is too much for most of what I shoot (mostly exterior locations and uncontrolled lighting) but it's great to know that looks with this level of texture are possible. I'm keen to compare it to the setup but without the wide-angle adapter. That would be less degraded but maybe in the right kind of way.
  14. Surprisingly, it seems that Minolta didn't make so many slower lenses? This list here might not be complete, but it barely lists any slower ones: https://www.rokkorfiles.com/Lens Reviews.html and the page on the lens history doesn't include many extras either: https://www.rokkorfiles.com/Lens History.html Is Flickr still a thing? maybe some searching on there might reveal some other options, and with bonus sample images too.
  15. OP asks for lenses that focus the Canon way.... Queue long discussion of lenses from Nikon, Pentax etc. OP asks for lenses that are slow to use wide-open.... responses include stopping down faster ones! 😆 😆 😆 Lots of people really just waiting for you to finish talking so they can go back to stream of consciousness without any thinking required!
×
×
  • Create New...