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mercer

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Posts posted by mercer

  1. one day, but not yet. we recently licensed a micro-budget crime drama titled Down and Dangerous to Paramount for international VOD and all they are asking for is a 1080p/23.976 master. this is about as current as it gets, by the way. worldwide release date is May 18, 2015.

    Zak, assume I make a microbudget, horror movie that I am proud of, what is the best way to get it into the hands of distributors? I know festivals used to be the best way, but now with such a crowded field and since I have heard that some films already have distribution before they even hit the festival circuit. Also, is there a market for screenplay sales on a microbudget, VOD level? Thanks. 

  2. I think the point of this post is very simple... It is very easy to get sucked into the next best thing, especially during this digital revolution but there are cheap cameras available to the masses that are more than capable, tech-wise, to make a great film. A good filmmaker can make a great movie on a low end camera, and a bad filmmaker can make a bad movie on an Alexa. 

  3. I thought Ed's video looked great. I wasn't fond of the music choice, with the imagery, but that style is very en vogue right now so I get it. However, I do wonder how this video would play with different music. I would love to see if laying Carmina Burana or some strange Omen choral music over top of the track would give a more debauchery feel to the "fun" images. 

  4.  

     

    ​I agree, but I didn't suggest to make a dozen different low quality films. For an indie filmmaker, who somehow has to master many if not all crafts and arts, it could be efficient to combine some of the preproduction stages that professional filmmakers use (for good reasons). To quote Mercer:

    Let me explain. Usually someone has an idea for a film. He writes a synopsis, sells it, then treatments, and when those are approved, he writes a script, then another one, and so forth. Paralelly, a production designer is hired. He discusses the current script with the director and visualizes the scenes, using photos from location scouting, moodboards, paintings. Models of the sets are built (like doll houses), and the preproduction people make up their minds. Costs are being calculated, and the script is being revised again, storyboards are drawn.

    One could cut corners by making a low quality version of his first temporary script at an early stage. Seeing the outcome, it would be much clearer where adjustments were needed and where improvisation brought new ideas. 

    One could scrutinize the scenes take by take, decide when and why certain things are missing or should not be in the frame, make a list. Where exactly digital tricks (more time and care) could help dressing sets or where additional props were necessary to guarantee production value. Make up, costumes, light, fog (other actors) ...

    And then, back to topic again, one has to know what software one really needs and what is best. Color correction only or serious grading with re-lighting and tracked masks? Greenscreen? Serious compositing? CGI? Can one master the tools he has? Do the demands of professional productions apply at all? 

    Just one instance. Say, your humble goal is to publish your film on Vimeo. You shoot 8-bit, which limits your options for grading anyway. But you need to have some greenscreen compositing. For that, FCP X could be sufficient (good keyer for 8-bit, because the background colors are used with subpixel accuracy to counteract green spill instead of magenta, easy to use). 

    Gunfire? Explosions? Is Hitfilm the right tool for that?

    You are an AE old hand? Gratulations, you can obviously add production value on a big scale in post (where old Hitchcock, talking about Rear Windows, needed giant sets or complicated glass matte paintings). Don't know a lot about Fusion (not yet Mac-compatible).

    You really are determined to enhance colors and lighting, and you therefore shoot raw or at least 10-bit log? Then of course you have to learn Resolve, in earnest. What is more, if you spent so much time for every individual clip, you can as well edit in Resolve 12, even if the (then allegedly advanced) editing tools still not reach Premiere's or FCP X's. An edit decision is nothing to be done in a hurry anyway.

    I think this idea is interesting. As you said, it's about making a rough draft first and then analyzing what works.

    This is kinda my plan. Except my intent is to shoot a short version of a feature, or a short that ends at the 1st act plot point. If the footage is good and the idea has legs, then it can be expanded or even reshot into a feature.

    I may realize it works great as a short, who knows? 

    I recently was out shooting a lens test for my newly acquired Minolta MC 35mm 1.8... A lens I have been lusting over for months and months and months. Anyway, while out shooting and testing, the normal ubiquitous shots, I had an idea for a weird rack focus shot. It looked cool. 

    Later when I was looking at the footage and started editing it, I felt it needed some other shots, just to add a little tension in between.

    After thinking about that, I thought of a story that may fit into the confines of that location and those shots.

    Now, due to a simple lens test, I have an idea for a little short. But that short could also be the prologue to a feature. I'm writing the script now and hope to have it shot by the end of the month.

    so, we'll see. 

    I could end up with the beginning of a feature, it could be a cool little short I enter into some festivals, or maybe it will be a good installment for a web series?

    The point is that sometimes you need to explore an idea to see if it has potential. And maybe various drafts/versions of an indie film isn't a bad idea. I've said this before, making movies is hard, it is like trying to move a mountain with every damn thing you attempt....

    Sometimes you have to accept the realistic limitations of what you have, other times you fight tooth and nail to get the shot/scene/film exactly how you envision it. And sometimes, you just realize the material or product isn't working and you either have to start from scratch, or tweak where needed, or just scratch it altogether.

    If I were to put together all the screenplay ideas I scrapped after being 10, 15, sometimes 30 pages in... I would probably have 3 or 4 extra scripts... Albeit nonsensical ones. 

  5.  

    Never heard of "contained thriller", thanks. 

    Good further analysis and breakdown. 

    I wish I could work with more screenwriters who really truly and deeply understand to the core what it means to make an ultra low budget movie. (because the easiest way to make budget savings is in the script!! Thus why it is so essential the scriptwriter is on board with that)

     

     

     

    You're forgetting that:

    1) a movie which costs millions *MUST* get fairly mass distribution so as to recoup the costs and then make a profit. Even a film which cost in the tens of thousands needs at least a certain degree of minimal market penetration. Which is no easy task, and indeed the odds are stacked against them for most. 

    2) but a film which costs a few thousand, or even just a few hundred, doesn't have the same pressing needs to have such a far reach. Even just an incredibly tiny number of viewers can be sufficient to recoup the financial outlay so as to enable the filmmaker to make their next one. Mainstream distribution is no longer essential for this second category of films. 

    So while going for 2) isn't everybody's cup of tea, I do understand and respect those who do choose to take that path instead. 
    (but yeah.... why  not at least use lav mics instead of a camera mounted shotgun??)

     

     

    Hey Ironfilm, contained thrillers are a great story device for indie film. Budgetary concerns are born into the concept.

    Saw is a modern example of this, but one of the earlier examples is Rear Window.

    If you can create a taut, riveting thriller idea, set in one room, or one house, or a subway car, or a school bus, or whatever you have access to... You could be well on your way to a successful indie film concept.

    I think no film school may have an article about the contained thriller if you google it.

    I've been reading a little about Joe Swanberg, a director that came to rise during the Mumblecore movement of the mid '00s. He used an hd video camera with xlr inputs and a shotgun mic... Probably an eng mic I assume.

    Anyway, he was a darling at SXSW film festival for years and would debut his movies there every year.

    In the past decade he has made something like 20 movies. He made them as cheap as he could, sometimes using his apartment as the major set.

    Since the distribution model for indie films has so drastically changed since the death of the video store and the emergence of Netflix, the direct to video possibilities, although still available, aren't as lucrative as they once were.

    Swanberg uses a quantity model, his 20 movies may make him a couple grand a month each, so with his catalog of films he has been pulling in about 500 grand a year. Of course, you need material and a fan base for his model to truly work and now he makes Hollywood films.

    Now I am getting a whole lot of flack for this shotgun mic method... as if I am the first and only person to conceive such a thing. I mean, the Rode Mic is designed for such an application. Surely someone must be using it?

    Another consideration is this... I have a zoom h2n, I could easily lav an actor with it. Or attach it to a boom pole with a good condenser mic.

    But the hardest part I have found with making movies, with no budget, is scheduling. It is difficult to get all the actors you need to film a scene together on the same day and same time, so much so, that it's sometimes necessary to film their sides separately. So it is equally hard to get a few hands to help with sound.

    I have heard decent, usable sound with a Rode mic plugged into the camera. Also, it saves a ton of time in post.

    Now this topic, at its heart, is about pro vs amateur. Pros don't use zooms. Pros have a sound mixer on set. Pros have a dedicated boom pole operator that is trained in the exact proper placement of the mic and how to track with actors.

    And then a good percentage of the time, those tracks aren't used anyway and they ADR the dialogue in studio.

    So, is this a discussion on kinda pro vs amateur?

    BTW, my mic rant isn't really directed at you... It's just easier, from my phone, to type this all in one comment and it isn't solely about sound, some posters just want to grasp onto that one idea.

    My argument has been that to make no budget films, the filmmaker has to make sacrifices.

    But in realizing that indie filmmakers come from the many disciplines of the process, certain time saving, or money saving, necessities will be different for each filmmaker.

    I am a screenwriter first, and a visualist second. For me, sound is way down on the list. For others, the list may be different and sound may be number 1 or 2.

     

  6. ​Perhaps you're right - but aren't those who are doing this, doing so because they are not in a position at this current point in time to be able to make bigger budget films? Isn't the end goal to be able to work with budgets that allow you to do what you want and need to be able to effectively tell the stories you want to?

    If so, shouldn't you at least be attempting to make your film in a similar way, and to at least attempt to get to the same kind of standard - that is, if someone one day sees enough potential in you to give you a bigger budget, don't you want to be educated enough, and understand why exactly you're going to have to spend time micing up actors and hiring sound guys, rather than suggesting that you 'mount a mic on the camera and get close enough - I've done it heaps of times before and the audio is perfectly usable'?

    Sure - if you only ever want to make small films, then fine. I was simply under the impression that people were making tiny budget films out of necessity, rather than because that's what they want to do.

    Is that what you took from our discussion?

  7. ​I was referring to your irritation, that people on this site "look down on you"  for willing to sacrifice technical perfection in order to get a film finished. Whereas I really believe this is the wrong approach, nobody is in a position to "look down on you".

     

    Back on topic, which is about the distinction of professionalism on one side and amateurs (or better ambitious indie​ filmmakers) on the other. The whole purpose of this forum, as I see it, is to discuss low-budget means for not having to sacrifice technical perfection. There hadn't been many excuses twelve years ago, when people had DV-cameras with 35mm adapters and some other things. There are less excuses today. You can buy cheap equipment with high image quality, you can even rent it. A BMPC (4k raw), for instance, costs around 50 € a day in my area, if you rent it for 10 days and you are nice, you might even get it fully rigged for that. The software is *free*.  

    Designing sound is a whole different chapter, but recording usable sound on low budget isn't, as Jay_Rox wrote. But there should be someone in your *team* who is responsible for that.

     

    Axel, I honestly don't care if they do or don't look down on me, I just find it curious why people care. Now Jay said he was being helpful, maybe I am naive but I try to take what people say at face value, if he says he is trying to be helpful, then who am I to say he isn't. 

    But I agree let's get back on topic. You are right we have many options to shoot with. Rental is always an option and an inexpensive one if you're working with a scheduled shoot. I would rather own a lesser camera and have the freedom that affords. As you know, it isn't always easy to get actors together. When you own the camera, you have the flexibility for scheduling. You also have the flexibility to do b shots, insert shots, etc... On your own time.

    Obviously, money is an important factor in amateur vs professional but time is just as important.

    When I was a younger man and my father was teaching me carpentry, he would tell me I was wasting time doing something a certain way and I thought... I have all the time in the world... It wasn't until I was older that I realized time is money... Time is a commodity.

    So, what can a filmmaker cut to save time while not sacrificing quality?

    I can only speak for myself and for me it requires developing projects that fit a certain paradigm.

    1. Few locations, but great locations. If you can steal a location, guerrilla style, to add a little production value... Do it. It's better to get the footage and be scolded, then ask permission and be told no.

    If you can shoot the scene outside, shoot it outside.

    2. A small cast with little dialogue. Film is a visual medium anyway plus this rule solves two problems... The small cast alleviates potential scheduling conflicts. Little dialogue frees the audio production while allowing beginner actors, which I can afford, the ability to really nail their character and dialogue. No monologues and little exposition.

    Those are really the only rules I put upon myself when conceiving an idea. But to make myself clear this all theoretical because I have never made a feature film. I am a screenwriter first and although I understand the filmmaking process, I only recently decided to make a film.

    To Be Continued: Necessary Equipment.

     

  8. Yeah, if there was a paint by numbers method of making a successful indie film, we would all have movie deals by now. Look at the Mumblecore movement. Swanberg makes his features for about a grand and he was the darling of sxsw for years. I don't love his films but the man figured out a way to have successful festival showings... Could be the full frontal by all his cast members though. 

  9. ​Yes, and then had many thousands spent on it for all sorts of post processes to actually get it to a distributable level, and then in the actual distribution.

    Look at the numbers:

    http://www.indiewire.com/article/sundance-2015-infographic-most-festival-films-will-land-distribution-deals-20150116

    Roughly 2300 films submitted to Sundance. Of that, maybe 100 get some sort of distribution deal. The average budget is nearly $2mil - commercially viable films that just need someone to distribute them.

    How many of those films that were picked up had sound from a mic that was mounted on camera? How many have crews that are in the 1-2 people range? I'm going to take a guess and say none.

    I can't recall the last film that was made for <$10k with a crew of one that ended up getting picked up for mass distribution - can you? Perhaps Monsters, but then that was ~$25k + 10 times that or so to get it to a distributable level, and then distribute it...

    Even Like Crazy had a $200,000 budget and a pretty large crew, despite being shot on a 7D and being a really rather simple, non-extravagant love story.

    I'm happy to be proven wrong - I guess I just don't really understand the whole playing the odds of doing it all yourself - you've likely got more chance of winning the lottery; at least someone wins the lottery each week. 

    You can't really use Sundance as a metric for true indie films. Very few true indie films go to Sundance. It's not like it was 20 years ago. And I am not arguing with you, I think people should spend their time and money however they want. If they want to spend 10 grand on a short film... By all means. More power to them. If I want to spend 10 grand on a feature... More power to me. In the end I think story will prevail over technical perfection. But if I had the means, I would choose both. 

  10. ​It all comes down to your goals. What if you want to make a feature? Do you want to make a feature that is able to commercially distributed, especially without needing to convince a studio to spend millions 'fixing' everything for you (especially the sound mix), or do you just want to make something that you can show to some friends, burn a few DVDs and attempt to drum up some interest online to be able to sell DVDs?

    Do you want to have a better chance of making your money back quicker? Or do you want to take the risk that you may never make your money back?

    It sounds like you've placed a lot of imposition on yourself. You don't want to record dual system sound, despite the fact that for ~$200 you can have a recorder and boom pole that you can have a friend hold and instantly you'll have better sound than simply sitting a mic on the camera and hoping you'll get close enough. Plug the lav into the recorder and hide the recorder in the actors clothes - makeshift wireless lav.

    I can tell you that the best Directors consider sound and sound design right from the start, rather than considering it simply a 'pain in the ass'.

    I don't look down upon you for doing what you feel you need to do. I just think you've unfarily impositioned yourself and by doing so, you're severely hampering your chances at major success. Now, maybe you don't want major success, and that's fine too.

    All I know is I shoot a lot of different projects - and I know many filmmakers I've worked with who are trying to get noticed would rather spent $5k-$10k making a really damn good short with a simple but excellent story, great production values, a good colour grade and proper sound design and mix - send it to festivals and eventually the internet and try and sell their feature script after that... Rather than attempting to make $5k-$10k stretch for an entire feature - as they know that the feature will be mediocre at best, and the production won't be of a level that they're happy having out there as their calling card.

    But you make some good points and worth thinking about. Btw, have you heard of the recently released horror movie called Memory Lane? If not, Google it, the guy made it for 300 bucks. The reviews say the best thing about the movie is the story. The sound and mix is supposedly horrible. The acting is adequate but the visual style and writing propelled this movie to being released and got him an agent and a movie deal. Just something to think about. 

  11. ​It all comes down to your goals. What if you want to make a feature? Do you want to make a feature that is able to commercially distributed, especially without needing to convince a studio to spend millions 'fixing' everything for you (especially the sound mix), or do you just want to make something that you can show to some friends, burn a few DVDs and attempt to drum up some interest online to be able to sell DVDs?

    Do you want to have a better chance of making your money back quicker? Or do you want to take the risk that you may never make your money back?

    It sounds like you've placed a lot of imposition on yourself. You don't want to record dual system sound, despite the fact that for ~$200 you can have a recorder and boom pole that you can have a friend hold and instantly you'll have better sound than simply sitting a mic on the camera and hoping you'll get close enough. Plug the lav into the recorder and hide the recorder in the actors clothes - makeshift wireless lav.

    I can tell you that the best Directors consider sound and sound design right from the start, rather than considering it simply a 'pain in the ass'.

    I don't look down upon you for doing what you feel you need to do. I just think you've unfarily impositioned yourself and by doing so, you're severely hampering your chances at major success. Now, maybe you don't want major success, and that's fine too.

    All I know is I shoot a lot of different projects - and I know many filmmakers I've worked with who are trying to get noticed would rather spent $5k-$10k making a really damn good short with a simple but excellent story, great production values, a good colour grade and proper sound design and mix - send it to festivals and eventually the internet and try and sell their feature script after that... Rather than attempting to make $5k-$10k stretch for an entire feature - as they know that the feature will be mediocre at best, and the production won't be of a level that they're happy having out there as their calling card.

    Yes, the short vs. feature argument. I know it all to well. Back in the 70s and 80s directors made shorts to promote themselves, usually USC, or UCLA students who utilized their situation to develop a "calling card" short. In the 90s when I first became interested in filmmaking, it wasn't in fashion to make a short, or go to film school... You used that money to make a feature. Making any movie is hard work, akin to moving mountains... The thought process was why should I spend a crap load of money and time on a short, when I can spend a crap load of money and time on a feature. Remember El Mariachi was shot for 7000 bucks and that was shot on 16mm film. So, I think I am still in that mindset. But distribution channels have changed, so the short film has once again become a viable way to market yourself.

  12. ​No worries, mercer, I take my words back too. Try not to worry what other filmmakers think, by the way, all that matters in the end is you, your film and the audience. 

     

     

    Thanks mtheory. I don't. Obviously, I didn't go to film school. In fact, I haven't made much for the amount of time I have been self schooling.

    I come from a screenwriting background, only the past year or two have I seriously considered directing something. I have a lot to learn and a lot of bad footage to shoot. But movies are my life and I appreciate the opportunity to discuss the process with others. 

  13. ​Probability says there aren't so many filmmakers around (like folks who can link to something on Vimeo or Youtube that makes people like us shut up). My EOSHD profile reads 'filmmaker', but I have no idea who labelled me so. As an avid cinema goer, I visit the screening room here regularly, and if I like something, I bookmark it. It`s a short list. Maybe you are naive to think you can top these clips, but feel free to prove the opposite.

    Axel, sorry but I think something is lost in translation. Correct me if I am wrong but I thought we were arguing the same point? Unless, I misunderstood your comment. If so, sorry. 

  14. Thank you for the kind word.

     

     

     

    ​FYI, there are other C-mount lenses with image circles that encompass an APS-C sensor.  Here's a review of a 25mm, f1.4, APS-C, CCTV C-mount lens of apparently decent quality.

    Furthermore, the EOSM can shoot in "crop" mode, so some of the C-mount lenses with smaller image circles might work with the EOSM.  I think that both Magic Lantern and Tragic Lantern offer special cropping in raw mode.

     

     

     

    ​That's a good point.

     

    Another great thing about the EOSM is that it is (was) cheap -- for over a one-year period, EOSMs were selling for USD$200-$250!

     

     

    Yeah, I actually have that 25mm aps-c lens. I used it in my nex a bunch but haven't tried it my eos-m yet. And I can confirm it is a nice little lens. I like it better than the Fujian. It has a more clinical look as opposed to the dreaminess the Fujian often renders. And yes I got in on that deal... I think I paid $190 for my eos-m body.  Best 200 bucks I ever spent. Now if only I was smart enough to buy the BMPCC when it was 500 bucks last year. 

  15. This is an excellent point. Back in the 90's when there was a big indie movement, you would specifically design your story around one or two locations. Today, the concept still exists, and in fact, was very popular a few years ago as the "contained thriller." But in the 90s, most indie filmmakers were still shooting 16mm, and even if you used short ends, the cost was enormous.

    Now with the simplicity and availability of digital, the restrictions are less, but you still need access to locations... which a lot of people don't have. So, you have to design your script around the locations you have accessible to you. 

    IMO, you also want to write a script with the least amount of dialogue possible... good actors are hard to come by, sound is a pain in the ass, and writing quality dialogue is a craft in and of itself. 

    So, you're left with a story with few locations, a small cast and little dialogue, which is why horror has always been such a popular genre amongst indie filmmakers. Well, that and the marketability of horror without needing known stars to sell tickets  in fact, having a big name star can hurt a horror film. It can take the visceral feeling away from the project because Tom Hanks, or whoever, is starring in it.

    But sometimes limitations can spur the most creativity. If you were told you had to create a story that takes place in one location and has 5 or less actors. What could you come up with? To take it a step further, add specific props that would have to be used. You would be surprised what a creative person could come up with. 

  16. Mtheory, first I want to apologize. My comment was unclear and it was rude and immature of me to suggest you couldn't read. 

    Yes, you can make a short. Obviously. But what if you want to make a feature?

    My point is that a filmmaker does not need to follow every filmmaking method the pros do to make a good product.

    For instance, I don't record double sound. It is too time consuming of a process and requires extra crew I don't have access too. So, I mount a shotgun mic on the top of my camera, or cage, or sometimes just plug a lav directly into the camera, sometimes through a preamp. And I make sure I do a couple takes as close as I can to the actor.

    Is it as good as double sound, obviously not, but I usually get a decent track that is usable and if not... ADR... Which is what Hollywood does the majority of the time. 

    So, I think the original point I was trying to make is that, for me, as a no budget filmmaker, I have to make sacrifices where I can that will have the least amount of impact on the overall product. 

    I thought a lot of indie filmmakers do this, but the more I read this site, I realize I am definitely in the minority. But what I find amazing is how much a lot of filmmaker's look down on me for that. 

  17. First off, sorry about all the quotes, kind of new here and I have no idea how to quote specific parts of people's comments. 

    Thank you Axel, this is very close to my original point. 

    I'll use the BMPCC as my example. When that camera came out I was excited to see the feature films that were going to be made by low budget filmmakers. I am so low budget, I couldn't even afford it when it first came out, but I was very interested to hear filmmaker's experience with the camera. When I went over to the forums and read that people are rigging up this camera with rails, and matte boxes, and follow focus machines, and screens.

    What? The camera is called a Pocket Camera, it is designed to look like a consumer camera.

    Why in God's name would someone rig up that camera? Imagine the possibilities of taking a legitimate cinema camera into a restaurant, or a bar, or a hospital... And people think you are holding a point and shoot?

    Your production value would rise incredibly. I don't own the camera but I now understand that it needs stability to function well, but do you really need a full, professional rig, for every scenario? 

    We, as filmmakers, are in such an amazing time with this digital revolution. A cheap, consumer camera can be used to make a very good looking movie. I mean Blair Witch was partially shot on a Hi-8 video camera ... Surely a better film could be made with this new technology. But if you're going to hold stringently to how the pros do it, you probably will fail? So what do you do, if you have little money, little crew but a big desire to make a movie, with a good concept and a great script, or vice versa?

    To Be Continued

  18. No way. In ten years, maybe you'll be able to have a rudimentary knowledge of many disciplines, if you spend the whole 10 years learning and practising your guts out. A comment like this simply shows a lack of understanding of how real feature films are made.​

    At the end of the day - even if you spent 10 years focusing on, say, sound and learning how to give your film great sound - if you're going to direct it, you're going to have to give the boom to someone else who probably doesn't have that same knowledge, unless you're paying them.

    Garbage in = garbage out. You can try and clean that garbage up, but if you record garbage audio, it's going to be really damn tough to be able to get audio for a full feature film that is even able to attempt to compete on the same level.

    The reason feature films look and sound the way they do is because they have teams of the best professionals who have spent at least 10 years (in most cases more) perfecting their one specific craft. Even if you somehow could perfect everything to that same level, it would not take you 10 years and you're still only one man - are you going to write your own script, go and find your own locations, write up your own budget and your own contracts, design and construct everybody's costumes, special props, buy extra props you don't have, get to set, make the actors coffee and breakfast, dress the set, build any special set pieces, set up lights, setup the camera, set up a dolly, mic the actors, set up a boom somewhere, figure out some way to keep an eye on the performance, operate the camera, and ride seperate audio levels for each actor for each shot, while also pushing a dolly... Then load all the footage into your computer, do a picture edit, then compose the music, build a Dolby compliant mix stage for your sound mix, record ADR, record Foley, design the sound, mix the sound, then complete rudimentary VFX, grade the film, produce a cinema compliant DCP, purchase an Arrilaser and master to 35mm for those countries/cinemas that still exhibit in 35mm.

    It's impossible - yes many lo/no budget filmmakers attempt to do this all by themselves, but there's no possible way to be able to do it all to the same level as a normal feature film, even if you spent the 10 years learning and then  easily 3-10 years actually making the film.

    That's not to mention everything else involved in a film - from gettiing permits to picking up cast at the start of the day and dropping them off at the end of the day.

    It's impossible. If you want to make something just to make something, then sure it's potentially achievable, but it will be unlikely to ever be at any kidn of level where it could compete with real feature films. So I guess it depends if you want to make films that are commercially viable, and in a position to be picked up at Sundance, or if you want to make films to show your friends and family.

     

    ​To be honest, that sounds like what you meant - 'why is there an expectation of me to produce films that are of the same level as everyone else, despite the fact that I don't have the same amount of money'.

    That expectations is put on you by yourself. There is no expectation, unless you want to compete in the same level. If you were a hobby car builder, you could pull scrap parts from everywhere and fashion it into some kind of car-like contraption. But if you want to compete in the F1, you have to build a car to a certain standard - including safety features for the driver, and the ability to be able to go. You're going to need people who have more knowledge about cars than you advise you in making choices, decisions etc. about your car. 

    It's fine if you don't want to compete in the F1 - but if you do, even if not today, then one day down the track - would you rather try and network with people who can help you get there? Perhaps focus on one aspect of car-making to enable you to be able to team up with other people who are good at other aspects of car-making to be able to make the best car possible to be able to compete in the F1? Or would you prefer continuing to attempt to make that car by yourself, hoping one day that a major car manufacturer will see your car at a local car show one day, or your car's pictures on the internet, and take a gamble on letting you oversee the production of their newest F1 car? 

    It's up to you - you've made the choice to be a one man band, rather than honing a specific area of the craft, or teaming up with others. If that's what you want to do, then that's totally fine. But in the same way that a car competing in the race is expected to be able to start - if you want to compete in the race, you're going to have to build a car that can actually start.

    If you don't want to compete in the race, then continue on.

    I think my point is still being misconstrued. Obviously, I am not making myself clear enough. 

  19. @Jonstaf

     

    Your EOSM is a great camera, and you can significantly extend its capabilities by loading Tragic Lantern onto it.

     

    I use TL on my EOSM to boost the bit rate and to shoot all "I" frames with H264.  Here is an extreme test I did with the EOSM, TL and, mostly, the quirky Fujian 35mm f1.7 CCTV lens.  Although I pushed the EOSM past it's DR limits (obvious FPN and just plain old noise), note that there is significantly reduced compression artifacting.

     

    Also, the strange focal plane of that c-mount Fujian 35mm really "pops" with an APS-C camera, such as the EOSM.  Here is a better example of the Fujian's wonkiness on an EOSM (shot by maxotics).

     

    Other great things about the EOSM line, is that there is a focal reducer for it that gives almost a 1:1 crop factor (in addition to extra brightness) and that there are tilt and tilt-shift adapters for it, if one desires interesting focus effects or if one merely wants to Scheimpflug.  Of course, with the shallow flange-focal distance of the EF-M mount, there are zillions of lenses that can be adapted to the EOSM.

     

    To me, it is sometimes more valuable than 4K and high dynamic range to have the TL build combined with the ability to use these special attachments and a huge variety of lenses.

     

    Hey tupp, maybe it's your subject but I didn't notice the artifacts. I think it looks great. Hmm. I really may have to give ML/TL a go. How is the focus peaking with it? I also have a NEX and the focus peaking really is great with manual vintage lenses, but I just like the iq of the eos-m much better and I need to raise some money, so the NEX must go. 

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