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A little something I've been working on for EOS R8...


Andrew - EOSHD
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Some more progress with Mario 64 on the EOS R5

The camera has a GPU hidden away with OpenGL.

Software rendering is out. Mario is now rendering on the GPU which means the Nintendo 64 of cameras just got a significant hardware bump. The previous version ran only in software (ARM CPUs), the GPU version looks identical at the moment but with much more headroom to go gangbusters on frame rate, resolution and 3D rendering techniques.

It would wind up being useful for photography and filmmaking apps if it had OpenGL general compute capabilities, still exploring that bit.

Meanwhile I have my film emulation app that started on the 5D Mark II working on the EOS R5 (and soon R8). They are beasts of a camera, let's hope it doesn't over heat

00-start-t020-A.png

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On 11/2/2026 at 9:17 AM, Andrew - EOSHD said:

I absolutely love what Behringer do with the bargain knock-offs, don't know how they do the prices they do.

Uli Behringer has made a very interesting statement on LinkedIn about going open source.

When I say "interesting", I mean wild !

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"THE VALUE OF SOFTWARE IS HEADING TO ZERO. AND THAT’S WONDERFUL.

The trillion-dollar software industry’s greatest threat isn’t competition. It’s a world that no longer needs to buy what it can create.

For decades, software companies turned scarcity into extraordinary profits: proprietary code, expensive licenses, endless subscriptions, and customers locked into ecosystems they could barely escape. AI is now attacking the scarcity itself.

And no layer of software is immune.

Web applications: Generated on demand.

Mobile apps: Personalized instead of mass-produced.

Enterprise software: AI-native systems challenging traditional ERP, CRM, and SaaS empires.

Industrial software: Automation and robotics becoming dramatically easier to program.

Embedded software: Firmware, DSP, and FPGA development increasingly accelerated by AI.

Safety-critical software: Even here AI will transform engineering, although certification and reliability remain non-negotiable.

Different speeds.

Different challenges.

Same fundamental direction.

The cost of creating code is collapsing.

But here’s what makes this revolution so uncomfortable for the software industry: When software becomes abundant, owning code is no longer enough to justify premium prices.

Reliability, security, and solving real problems will always have value.

Customer captivity won’t.

We’re entering the AGE OF ABUNDANCE. And I believe its economic impact will be far greater than most people imagine.

At Music Tribe, we’re already embracing this future through AI-native systems, open-source software, and open hardware.

Because abundance isn’t about making everything free. It’s about making opportunity accessible to everyone.

A world where a young creator has access to capabilities once reserved for corporations.

Where innovation no longer requires a fortune.

Where creativity matters more than capital.

Our purpose has always been to empower those who have not and cannot.

AI and abundance may finally allow us to do that at an unprecedented scale.

Scarcity asks: How much can we extract? Abundance asks: How many people can we empower?

That’s not merely a technological revolution. It’s a fundamental challenge to the economics of capitalism built around artificial scarcity.

And here’s my question to every software CEO: If your customers could build much of what you sell tomorrow, would they still pay you?

If the answer is no, perhaps your greatest asset was never your technology.

It was your customers’ lack of alternatives. "

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