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About James_H

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Mac app to resample GH4 8 bit 4:2:0 to 10 bit 4:4:4
James_H replied to Thomas Worth's topic in Cameras
I see no reason why we would be constrained to integers... Sorry, I didn't understand what you were getting at initially. This is a good point. -
Mac app to resample GH4 8 bit 4:2:0 to 10 bit 4:4:4
James_H replied to Thomas Worth's topic in Cameras
What did you use for this? Did it result in a 10-bit luma channel? -
James_H reacted to a post in a topic: What would your ideal compact camera for video be?
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Is it possible to resample 1080p 4:2:0 8bit in something better in 720p?
James_H replied to thementalist's topic in Cameras
Here's the gist of how it would work. Let's take a quick look at what a 4:2:0 file looks like: The black lines represent pixel borders. Here is that same image broken into luma and chroma components: As you can see, the luma channel has data for each individual pixel, whereas the chroma channels only have data for groups of 4 pixels. In other words, the chroma channels are at a lower resolution (half the resolution vertically and half the resolution horizontally). Now, if we scale down the image, we should get something like this: (Instead of scaling the i -
Richard Wait reacted to a post in a topic: Mac app to resample GH4 8 bit 4:2:0 to 10 bit 4:4:4
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Is it possible to resample 1080p 4:2:0 8bit in something better in 720p?
James_H replied to thementalist's topic in Cameras
When you go from 4K to 2K, you have a 2:1 ratio in each direction (vertical and horizontal). When you go from 1080p to 720p, you have a 3:2 ratio. You don't quite have enough pixels to have a proper 4:4:4 subsampling, but you could use some sort of averaging or binning of pixels to interpolate a greater amount of chroma detail. -
James_H reacted to a post in a topic: Mac app to resample GH4 8 bit 4:2:0 to 10 bit 4:4:4
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Mac app to resample GH4 8 bit 4:2:0 to 10 bit 4:4:4
James_H replied to Thomas Worth's topic in Cameras
Here's a GUI I quickly put together: http://www.mediafire.com/download/s9wyyfw9qvh8cfl/GH444_GUI.dmg You still need to download the original gh444 file. Let me know if it's broken. It's super basic. It doesn't provide any info on progress, but it'll let you know when it's done. Edit: A little explanation: Download the file, mount it and copy "GH444 GUI" to your computer somewhere (e.g. Applications). Open the app, click "Browse" to specify which file you want to convert. The output will be in a folder called dpx_output in the same folder as the 4K file. Click "Start" Select t -
In my opinion, other than the frame rate, most cameras can produce very nice film-like images given the right scene, lighting, etc. I think the sensor is actually a relatively minor factor when you have control over what you're filming. Of course, you don't always have complete control (think run-n-gun documentaries), so in those cases the camera will actually make a more significant difference.
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Has anyone here experienced the issues I bring up in the demo video above? I'm talking about the discolourations & hyper-saturation of the shadow areas when you adjust exposure/contrast. I wonder if this is something that others have struggled with.
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It's a shame that I don't have access to a Windows machine with CS6. I understand that in most professional environments Windows the OS of choice. I'm open to the idea of collaborating with others in order to push out a Windows-friendly version. *** If there are any C++ programmers that would like to take a stab at porting it to Windows, send me a PM. ***
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Thank you nigelbb. This was a silly mistake on my end. This should fix the problem for those who've been unable to use it. I've added your fix to the original post.
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The fact that the plugin is not showing up in your video effects is bizarre. As far as I know, there really aren't any other steps to take in order to install it. It should show up automatically in Video Effects -> James Hall Can anyone else share their experience installing it? As for documentation and contact details, I'm not providing such things yet since it's still in a beta stage. I don't have an official website or public email account, this forum is the only place I've published the test code. However, I would consider adding more informatio
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The porting process is not quite trivial. I'm experiencing some difficulties at the moment. I'll give it more attention in the upcoming days and I'll let you know if/when it works with After Effects.
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Sean Cunningham reacted to a post in a topic: New Free Plugin for Colour Correction - Clean Contrast
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Ernesto Mantaras reacted to a post in a topic: New Free Plugin for Colour Correction - Clean Contrast
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I've only ever tried porting to After Effects once, but from what I remember, it wasn't too difficult. I'll give it a quick try today after work. Check back later, I will hopefully remember to post an update on that front.
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That's right. The last time I posted a topic here, I was working on a plugin that handle highlight rolloff better. Unfortunately, that plugin was incompatible with many common tools such as RGB Curves and Magic Bullet's Colorista II (just to name a few). This meant that it was less useful than I had originally hoped, so I abandoned it. In order to overcome the limitations of my past efforts, I decided to create my own tool for adjusting exposure and contrast, Clean Contrast. This tool uses the same technology as the last plugin, so highlights do
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Clean Contrast Hi, I've created a new colour correction plugin for Adobe Premiere CS6 that I think many of you will find interesting. Demo The password is: plugin https://vimeo.com/66239802 Why use Clean Contrast? When it comes to adding contrast to an image, many common tools are flawed. These tools often use algorithms that transform light in an unrealistic way. Clean Contrast aims to allow you to manipulate the exposure and contrast of an image in a way that mimics how light actually works. Instead of working on a "per channel" basis, Clean Contrast
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Stunning. The exaggerated blue of the ocean did seem distracting at first, but I quickly became accustomed to it. Nice find Jules.