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Thomas Meldgaard

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Posts posted by Thomas Meldgaard

  1. I saw a few clips shot with the 17,5mm on GH2/3, and I always thought the DoF didn't fit to the wide angle. Here I like it very much. Changing the focus also changes perspective ever so slightly, almost looks like an anamorphotic shot transition. And: Overall definition looks satisfying, not much RS jello.

     

    There is, however, a problem with sharpness. Not caused by the sensor debayering, not softness, but clearly focus. Look at 0'45" for example. The people in the absolute foreground are in crisp focus, everything else is not sharp, but not unsharp enough to look intentionally.

     

    This is the third main problem, and perhaps the most difficult.

    Some of the softness is due to the warp stabilizer cropping and some of it is simply me being on the run and not doing a good job. 

    I didn't go to New York to film this, so I actually used minimal time on it. Just pointed the camera and shot, every time I saw something exciting. 

    This movie is as much a test to see how cinematic you can get with the minimal handheld setup and the 'plain tourist run&gun mentality'.

     

     

    Slashcam in Berlin have tested the camera. They suggest the debayer isn't as good for ProRes on the Pocket as it is on the BMCC and it affects the colour science.

     

    Either way can't see this camera getting much use from me vs the 5D Mark III raw. It doesn't stand up to it.

     

    The shipping delays and imaging flaws are really quite baffling, and I think Blackmagic need to take a long hard look in the mirror.

    I think the pocket finds it place very well in between DSLR h.264 and raw. For a run&gun setup raw takes up a lot of space, and there is no middle-ground codec for DSLR's that allow you to compress the files in camera while keeping the dynamic range of raw. 

    I will definately use the BMPCC for run&gunning and other shoots where space and practicality wins over sheer image quality. 
    Yes there are some flaws, but we've been working around h.264's awesome compression artifacts for a long time, so this should be peace of cake to deal with!

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