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Final Cut pro X vs adobe premiere pro CC


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Since we got the 1DX Mkii we have been using FCPX and found the switch from Adobe to be quite painless. It seems FCPX can achieve the same results as Adobe with less effort and is less taxing on the computer hardware. Working with the MJPEG files in Adobe was not a great experience.

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After spending many hours trying to figure out Premiere bugs ('Unknown Error's, incorrect rendering (both were related to medium complexity nesting, as well as Warp Stabilizer (which is much slower and lower quality vs. FCPX's stabilizer) and audio corruption), I'm going to cut our next piece in FCPX. Premiere is very powerful and feature packed out of the box, however the frequent bugs, slowdowns, and general lack of quality with an ongoing monthly fee is pushing us to look elsewhere for our primary NLE.

FCPX was a clean rewrite vs. FCP7 (possibly using some of the iMovie code at the time (still much newer than the FCP7 codebase)). Premiere hasn't (ever?) had a clean rewrite (based on looking at the archaic SDK code over the years) and the cracks get bigger every release. Resolve may become the cross-platform NLE of choice in the near future.

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Just use FCP X. I use Premiere, if I used a Mac I'd use FCP X for simplicity. A better grading system like Resolve is good if you like grading though.

Premiere just works better on Windows than it does on OS X, as CUDA acceleration from Nvidia is available for Windows, not for OS X.


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19 hours ago, jgharding said:

Just use FCP X. I use Premiere, if I used a Mac I'd use FCP X for simplicity. A better grading system like Resolve is good if you like grading though.

Premiere just works better on Windows than it does on OS X, as CUDA acceleration from Nvidia is available for Windows, not for OS X.

 

Shouldn't premiere be using Open CL on mac anyway, so basically a CUDA equivalent?
I seriously doubt Premiere on windows approaches anywhere near the speed of FCPX on Mac.

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On 18 May 2015 at 11:13 AM, Escapist said:

One thing I forgot to add is FCP X for all its greatness does not have curve for exposure. It only handles shadows, mids and highlights with 3 fixed points (I assume which means linearly). This looks really weird to me and I need to find some plugin because it's not enough. Anyone have any tips?

Colour Finale 

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Yes, Premiere on OSX can use both OpenCL and CUDA. Windows 7 was faster with Premiere, after 'upgrading' to Windows 10, Premiere became slower than OSX and also buggier. A big factor is the NVidia drivers (980ti)- sometimes they work sometimes they don't, with each new release. Haven't seen a Blue Screen on Windows in a very long time. Lately PP CC (and the NVIDIA drivers) have crashed the OS requiring reboots.

Right now FCP X is faster than Premiere ever was (especially 4K), and the last few releases of Premiere haven't gotten faster or less buggy (old bugs may have been fixed, but new ones pop up). FCP X isn't bug free either, though has much less which means a faster workflow.

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Interesting to see the tide has shifted in Favour of FCP X - or at least away from the fear mongering that you would hear.

 

not long ago there would be a massive outcry of FCPX not professional. Its is seriously fast and works in harmony with the Apple hardware (thats half the secret - hardware / software symbiotic design)

I spent years working FAST but having to defend my FCP X choice. FCP X is rock solid stable - i get maybe 1 crash a month and a restart fixes it - I have NEVER lost work due to the constant save function.

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Let's hope that Apple is faithful this time. They are not famous for (if that's the right term) perfective maintenance. Some day they may announce, look, here is iCut, it's even easier than FCP - which from now on is considered obsolet and no longer supported ...

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i switched from FCPX to Premiere one and a half year ago, and it was the greatest thing in my video career. I loved FCPX's interface, but after the first week of heavy premiere usage, there's no way I would go back. But it's absolutely subjective, if you find FCPX to fit your needs, go for it.

In my perspective, premiere is better because it supports more formats, I love the built in grading tools and the integrations of other adobe products, i also cut more efficiently with the custom workspaces.

This doesn't mean FCPX isn't good, so choose the SW that'll fit you and your needs.

 

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I started using Final Cut something... well, before it was Pro. 1998 it was. 7 years later I bought into the Premiere experience. Bug ridden, incompatible, drag and drop loveliness. My other freelance colleagues berated me for not being part of their mac 'Eco-system'. I was unprofessional by software allegiance.

I moved back to FCP7 to please the asses, sorry, masses. All good... until FCPX.

I hate this fucking program like I hate nothing else in this world.

It is intuitive if you are a 5th grade student 'upgrading' from Sony Vegas.

And yes, Pixel Film's FCPX Plugins are cotton candy for anyone with a search engine and a VPN.

I will not say you need to become a REAL editor, that does not exist anymore. We can all edit. 

All I can say is that to stand out from the crowd you need to know at least pseudo-After Effects, like template titles, info-graphic rubbish... but you need to learn it to produce commercial work that currently impresses the people paying your bills. The kids who studied.

Because you will not be able to pay for a mo-graph specialist to bail you out of every project. Even on Fiverr (They lie about skills and prices).

Graphics and motion still cost.

And mo-graph specialists will be out of a job in 10 years, so if you start doing your downloaded Lynda tutorials then, it will be too late.

Oh, and you will soon be expected to know pseudo-3D animation. Product promos and such. Because Sebastian La Croix D.O.P. will have just graduated and will create a Martian virtual 3D environment 'for his show-reel' for free.

The only editing software that will integrate with everything you will need to know to maintain a video production business now and tommorrow, is Premiere Pro.

(Premier Pro - After Effects - Mocha - Cinema 4D) *see lynda.com

No plug-in cheat-sheet, drag and drop camera shake, gross grading 'looks', crash and lose-it-all save button non-exxistence, storyline, idiot proof 'effects' (think not Red Giant Particular)  so-called plug ins...

... but you will be in the last ecosystem in our field that still produces buggers who cannot be bothered to learn expressions. Adobe (creative cloud)!

Or kick.. Huh?!?

Go embarrass yourself on Creative Cow and you are set.

But soon they will know it all. And you should too. Only Premiere will help you with that.

FCPX will spit in you face. It does not love you. It loves the iPhone. And iPhone says FCP... who?

 

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My workflow uses Apple motion, pfmatchit for 3D motion tracking with exports to Apple motion for virtual cameras where I can create 3D lit textured text, mocha and fcpx- I can do everything you do in Adobe in about half the time.

 

 

 

maybe less. 

 

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6 minutes ago, Matt Holder said:

My workflow uses Apple motion, pfmatchit for 3D motion tracking with exports to Apple motion for virtual cameras where I can create 3D lit textured text, mocha and fcpx- I can do everything you do in Adobe in about half the time.

 

 

 

maybe less. 

 

That would be Apple Motion X or ... 5?

Op is on about jumping in TODAY and which eco system.

FCPX workflow is simple, I will readily admit. But my point is that figuring out 'workarounds' will never substitute the education from grabbing for ropes and falling on your ass. Which is AE and Cinema 4D. Which I think justifies going to Premiere Pro to assemble, rather that bootlegging it around the park. *no disrespect to the quality of each end product, which will be the same, and faster by bootleg, but not long sighted in my opinion.

... and a work-around is anytime you have to step away from the beaten path and it cannot be handled natively with a google search. Systems are last decade and adaptability is now, and Apple is behind the 8 ball with regards to this. You cannot honestly say they are not... can you?

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I was doing a translation of an interview today and the translator did not get the feeling that it was professional program. It was a bit awkward.

I didn't have to explain what I was clicking and tapping, but I felt I did. Because of the silly interface.

Yeah, looks are in the eye of the beholder yada yada, but sometimes you need a professional looking interface - even if just for your ego.

They all do the same thing anyways, unless you want to expand to a specialist career.

Sebastian Le Croix is already here.

Again, Adobe.

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22 hours ago, An_Exceptiön said:

Shouldn't premiere be using Open CL on mac anyway, so basically a CUDA equivalent?
I seriously doubt Premiere on windows approaches anywhere near the speed of FCPX on Mac.

Apparently Macs can use Cuda, my mistake, I'd only ever tried Premiere ones that use Open CL only that's why I thought otherwise.

Open CL isn't an equivalent, it's much slower on the same machine if you switch between it and CUDA.

I work with a fellow who uses FCP X on MacBook Pro, the only way he can get close to my playback speed of R3D files is by cheating and transcoding it all, or "creating optimised media".

So in this particular case the speed of Premiere on my Win10 machine doesn't "approach anywher near" FCP X, it far surpasses it. He has a quicker CPU too! :O

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10 hours ago, HelsinkiZim said:

I started using Final Cut something... well, before it was Pro. 1998 it was. 7 years later I bought into the Premiere experience. Bug ridden, incompatible, drag and drop loveliness. My other freelance colleagues berated me for not being part of their mac 'Eco-system'. I was unprofessional by software allegiance.

I moved back to FCP7 to please the asses, sorry, masses. All good... until FCPX.

I hate this fucking program like I hate nothing else in this world.

It is intuitive if you are a 5th grade student 'upgrading' from Sony Vegas.

And yes, Pixel Film's FCPX Plugins are cotton candy for anyone with a search engine and a VPN.

I will not say you need to become a REAL editor, that does not exist anymore. We can all edit. 

All I can say is that to stand out from the crowd you need to know at least pseudo-After Effects, like template titles, info-graphic rubbish... but you need to learn it to produce commercial work that currently impresses the people paying your bills. The kids who studied.

Because you will not be able to pay for a mo-graph specialist to bail you out of every project. Even on Fiverr (They lie about skills and prices).

Graphics and motion still cost.

And mo-graph specialists will be out of a job in 10 years, so if you start doing your downloaded Lynda tutorials then, it will be too late.

Oh, and you will soon be expected to know pseudo-3D animation. Product promos and such. Because Sebastian La Croix D.O.P. will have just graduated and will create a Martian virtual 3D environment 'for his show-reel' for free.

The only editing software that will integrate with everything you will need to know to maintain a video production business now and tommorrow, is Premiere Pro.

(Premier Pro - After Effects - Mocha - Cinema 4D) *see lynda.com

No plug-in cheat-sheet, drag and drop camera shake, gross grading 'looks', crash and lose-it-all save button non-exxistence, storyline, idiot proof 'effects' (think not Red Giant Particular)  so-called plug ins...

... but you will be in the last ecosystem in our field that still produces buggers who cannot be bothered to learn expressions. Adobe (creative cloud)!

Or kick.. Huh?!?

Go embarrass yourself on Creative Cow and you are set.

But soon they will know it all. And you should too. Only Premiere will help you with that.

FCPX will spit in you face. It does not love you. It loves the iPhone. And iPhone says FCP... who?

 

Sorry what? FCPX will spit in my face? 

I've been using it since 2012 and I have to say it's been an absolutely awesome pleasure to use, They have really improved the editing experience and I feel I can work much faster and have more time to be creative. 

I happen to run a business with FCPX. I don't need Premier Pro because I choose to work successfully with FCPX. 

The negativity towards it is getting a bit tiring now. It works, and it works amazingly well for many professionals. It's strange that people would be upset with that. 

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