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kye

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  1. Like
    kye reacted to Adam Kuźniar in Panasonic GH5 - all is revealed!   
    A couple of screen-grabs from a recent Sofar Concert I shot. Shot with the 70-200 2.8, all in 4k 10bit HLG, graded with Filmconvert Nitrate in a couple of minutes. 


     

  2. Like
    kye got a reaction from BTM_Pix in The SINGLE SOVIET PRIME LENS challenge   
    Lens #2..  something more akin to my normal style of film-making.
     
  3. Like
    kye reacted to xzobinx in The SINGLE SOVIET PRIME LENS challenge   
    Pretty sure I have used two lens for this which broke the single lens rule but I can assure that both are Soviet.
    I made this a while ago as part of my street music passion project. 
    If anyone can tell me the name of the song, much appreciated 
     
     
  4. Like
    kye got a reaction from AaronChicago in Phantoms (Suspense/Horror Short)   
    Nice!
    Great work  
  5. Like
    kye reacted to AaronChicago in Phantoms (Suspense/Horror Short)   
    Hey everyone. Please check out my new short film Phantoms. Shot w/ Atlas Orion Anamorphics, Blackmagic Pocket 6K, and RED Dragon X 5K.
    For fans of Hitchcock and Bernard Herrmann.
  6. Like
    kye reacted to kaylee in THE HALLOWEEN THREAD ☠🍊🎃🌚📆   
    OK IT'S TIME
    • what r u gonna be
    • past costumes (post pics)
    • fav candies
    • halloween movies???
    my powers are growing to their height on all hallows eve
    let's do this 😎

     
  7. Like
    kye reacted to leslie in The SINGLE SOVIET PRIME LENS challenge   
    Success... was watching tv going through a box of different adapters that i had stashed away, not sure if i have infinity focus yet, will try that tomorrow.
  8. Like
    kye reacted to leslie in The SINGLE SOVIET PRIME LENS challenge   
    i like it, nice job kye
    for some odd reason it doesn't play for me had to go to youtube to watch it. but i wont take any points away for that
    btw, next time you do a sausage sizzle i want in 😉
  9. Like
    kye got a reaction from yiomo in Lighting a clinic room   
    Balancing with natural light is fine but if the natural light changes then it can really trip you up, like on a day where the sun goes in and out of clouds.  This may or may not be a concern (some places have blue skies 300+ days a year, so... ) 
    For this situation I'd suggest renting a sound blanket (or whatever works) so that you can block out the natural light if it's being troublesome.  This would mean you need a powerful artificial light, especially if you're bouncing it instead of using it directly, which is good advice.  It would suck to start the shoot and not have a powerful enough light.
    If it leads to more work then you'll have some kind of commitment to buy something and you'll have more experience knowing what was required, both in terms of power as well as other factors, so you can choose a light that will work well for you and how you like to operate.
  10. Like
    kye got a reaction from heart0less in The Resolve / Colour Grading resource thread   
    I think it's the old problem that the people who really know what they're doing are off doing it, rather than hanging around talking about it (or making videos, which takes way more time than even posting on forums).
  11. Like
    kye got a reaction from drm in The Resolve / Colour Grading resource thread   
    I think it's the old problem that the people who really know what they're doing are off doing it, rather than hanging around talking about it (or making videos, which takes way more time than even posting on forums).
  12. Like
    kye got a reaction from kaylee in Transcode h264 footage for better quality before Resolve?   
    As above - you'll either lose quality or you'll make huge files.  However, you'll make them way easier to edit, so that's worth something.  4K h264 files are a pain to edit with.
  13. Like
    kye reacted to Shell64 in The Resolve / Colour Grading resource thread   
    Wow kye, you nailed to replicate that film convert grade. Nice job!  That’s way better than what I can do in resolve, but I’m still learning lol. 
  14. Like
    kye reacted to androidlad in Downsampled 4k looks way better than native 4k.. or not!   
    Modern BSI designs (Sony Semicon) virtually do not block any incident photons (100% fill factor), a 12MP FF sensor and 60MP FF sensor both receive the same amount of photons, it's just that the 60MP sensor has more readout noise.
    On-chip colour-aware binning is more efficient and higher quality than oversampling when deriving 4K/2K from higher resolution sensors.
  15. Like
    kye reacted to fuzzynormal in Evaluating Cameras   
    Suffering through the infinite level of tweaks you can do in post to try and exploit the maximum DR out of a sensor is what I'm referencing.
    I personally don't have the patience for it. 
    But yeah, hardware wise, I'd certainly upgrade to an Alexa for some of my work if I could.
     
  16. Like
    kye reacted to BjornT in The Resolve / Colour Grading resource thread   
    Great work. I look forward to when they release nitrate for Resolve and hopefully Juan Melara does a video on it.
  17. Like
    kye got a reaction from BrunoCH in The Resolve / Colour Grading resource thread   
    @BjornT was kind enough to share a grade he did using Filmconvert and Lumetri.
    Here's his final grade:

    and my manual grade:

    These are the adjustments:
    First node is WB
    Second Node is this Luma Curve:

    Third node is Hue vs Hue:

    Fourth is a YUV channel mixer with a key to only apply it to blue:

    This is the main 'look' of the grade, and remember that although the snip above says RGB, that the node is in YUV colour space.  If you're looking for cool looks then a channel mixer in YUV mode is where it's at!
    Fifth node bumps up the Luminance and Saturation of the yellows (in the trees) via Hue vs Sat and Hue vs Lum curves.
    Sixth is a key on the skin colours that shifts the yellows slightly towards pink (with a Hue vs Hue curve) and also raises the brightness a little (with a Hue vs Lum curve).
    This was an interesting exercise and I primarily did it by having the two shots on top of each other with a Difference blending mode, and looking at the resulting image with the Waveform view, and also having the two shots next to each other on the timeline.  I'd go back and forth between the two shots and look at what the main issue was, then go into the Difference mode view and play with the controls trying to make the waveform go as low as possible (low waveform = smaller difference between the images).
    I tried a number of things in curves where you'd end up with a curve that would look like a rollercoaster and that would tell you that something was going on with what you were adjusting, but that this type of curve wasn't the answer, so I went down a few of those rabbit-holes and trashed the node and tried something differently.
    Anyway, that might be useful for someone.
     
  18. Like
    kye got a reaction from buggz in The Resolve / Colour Grading resource thread   
    @BjornT was kind enough to share a grade he did using Filmconvert and Lumetri.
    Here's his final grade:

    and my manual grade:

    These are the adjustments:
    First node is WB
    Second Node is this Luma Curve:

    Third node is Hue vs Hue:

    Fourth is a YUV channel mixer with a key to only apply it to blue:

    This is the main 'look' of the grade, and remember that although the snip above says RGB, that the node is in YUV colour space.  If you're looking for cool looks then a channel mixer in YUV mode is where it's at!
    Fifth node bumps up the Luminance and Saturation of the yellows (in the trees) via Hue vs Sat and Hue vs Lum curves.
    Sixth is a key on the skin colours that shifts the yellows slightly towards pink (with a Hue vs Hue curve) and also raises the brightness a little (with a Hue vs Lum curve).
    This was an interesting exercise and I primarily did it by having the two shots on top of each other with a Difference blending mode, and looking at the resulting image with the Waveform view, and also having the two shots next to each other on the timeline.  I'd go back and forth between the two shots and look at what the main issue was, then go into the Difference mode view and play with the controls trying to make the waveform go as low as possible (low waveform = smaller difference between the images).
    I tried a number of things in curves where you'd end up with a curve that would look like a rollercoaster and that would tell you that something was going on with what you were adjusting, but that this type of curve wasn't the answer, so I went down a few of those rabbit-holes and trashed the node and tried something differently.
    Anyway, that might be useful for someone.
     
  19. Thanks
    kye got a reaction from iamoui in Downsampled 4k looks way better than native 4k.. or not!   
    My take is that many of the things that camera nerds on forums obsess over are surprisingly unnoticeable.  I used to get caught up in things like resolution and bit depth and colour science, and after seeing a few real tests (or even better - real world tests) I got a shock and learned that some things really make very little difference.
    That's why I question things I'm lead to believe and actually go and do tests to find out.  I do far more tests than I talk about on here, gradually unlearning the BS that the internet is full of.  Of course, much of what is talked about does matter and the vast majority matters sometimes and not other times.  That deeper knowledge takes years to learn on the internet, or mere hours if you pick up a camera and go do a test and see what the end result looks like.
    “What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so.”  ― Mark Twain
  20. Like
    kye got a reaction from Eric Calabros in Downsampled 4k looks way better than native 4k.. or not!   
    My take is that many of the things that camera nerds on forums obsess over are surprisingly unnoticeable.  I used to get caught up in things like resolution and bit depth and colour science, and after seeing a few real tests (or even better - real world tests) I got a shock and learned that some things really make very little difference.
    That's why I question things I'm lead to believe and actually go and do tests to find out.  I do far more tests than I talk about on here, gradually unlearning the BS that the internet is full of.  Of course, much of what is talked about does matter and the vast majority matters sometimes and not other times.  That deeper knowledge takes years to learn on the internet, or mere hours if you pick up a camera and go do a test and see what the end result looks like.
    “What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so.”  ― Mark Twain
  21. Like
    kye got a reaction from heart0less in The Resolve / Colour Grading resource thread   
    @BjornT was kind enough to share a grade he did using Filmconvert and Lumetri.
    Here's his final grade:

    and my manual grade:

    These are the adjustments:
    First node is WB
    Second Node is this Luma Curve:

    Third node is Hue vs Hue:

    Fourth is a YUV channel mixer with a key to only apply it to blue:

    This is the main 'look' of the grade, and remember that although the snip above says RGB, that the node is in YUV colour space.  If you're looking for cool looks then a channel mixer in YUV mode is where it's at!
    Fifth node bumps up the Luminance and Saturation of the yellows (in the trees) via Hue vs Sat and Hue vs Lum curves.
    Sixth is a key on the skin colours that shifts the yellows slightly towards pink (with a Hue vs Hue curve) and also raises the brightness a little (with a Hue vs Lum curve).
    This was an interesting exercise and I primarily did it by having the two shots on top of each other with a Difference blending mode, and looking at the resulting image with the Waveform view, and also having the two shots next to each other on the timeline.  I'd go back and forth between the two shots and look at what the main issue was, then go into the Difference mode view and play with the controls trying to make the waveform go as low as possible (low waveform = smaller difference between the images).
    I tried a number of things in curves where you'd end up with a curve that would look like a rollercoaster and that would tell you that something was going on with what you were adjusting, but that this type of curve wasn't the answer, so I went down a few of those rabbit-holes and trashed the node and tried something differently.
    Anyway, that might be useful for someone.
     
  22. Like
    kye reacted to BjornT in Panasonic GH5 - all is revealed!   
    Nice! Very close. Done in Resolve or Lumetri?
  23. Like
    kye got a reaction from Michi in Downsampled 4k looks way better than native 4k.. or not!   
    My take is that many of the things that camera nerds on forums obsess over are surprisingly unnoticeable.  I used to get caught up in things like resolution and bit depth and colour science, and after seeing a few real tests (or even better - real world tests) I got a shock and learned that some things really make very little difference.
    That's why I question things I'm lead to believe and actually go and do tests to find out.  I do far more tests than I talk about on here, gradually unlearning the BS that the internet is full of.  Of course, much of what is talked about does matter and the vast majority matters sometimes and not other times.  That deeper knowledge takes years to learn on the internet, or mere hours if you pick up a camera and go do a test and see what the end result looks like.
    “What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so.”  ― Mark Twain
  24. Like
    kye got a reaction from Emanuel in Downsampled 4k looks way better than native 4k.. or not!   
    My take is that many of the things that camera nerds on forums obsess over are surprisingly unnoticeable.  I used to get caught up in things like resolution and bit depth and colour science, and after seeing a few real tests (or even better - real world tests) I got a shock and learned that some things really make very little difference.
    That's why I question things I'm lead to believe and actually go and do tests to find out.  I do far more tests than I talk about on here, gradually unlearning the BS that the internet is full of.  Of course, much of what is talked about does matter and the vast majority matters sometimes and not other times.  That deeper knowledge takes years to learn on the internet, or mere hours if you pick up a camera and go do a test and see what the end result looks like.
    “What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so.”  ― Mark Twain
  25. Like
    kye reacted to Shell64 in The camera slider is underrated   
    I love slider shots. And it feels like today there is an obsession with gimbals. Honestly the shots most people do with gimbals looks boring now a days, and even when trying to keep the gimbal steady, the camera obviously looks like it’s floating.  I like the look of a slider. It looks like a gimbal moving, but without the “floating in the air thing.”  They aren’t used too much, and one can make beautiful camera movements with one. There is something about the camera being locked down and moving compared to a gimbal where the camera is “floating and moving.”
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