Browsing: final cut pro x

Apple’s slogan for FCPX is ‘everything just changed in post’. It certainly did. Upon the shifting sands of technology there’s only one constant – your creativity. As we see when tech moves on, it matters more than 10 years of editing experience on previous software. Apple have swept that away in the blink of an eye.

Read More

Part 1 – First Impressions Typical first impressions of Final Cut Pro X arrive when you import your footage, the Camera Import window defaults to your Mac’s webcam so you get a mugshot of yourself wondering where all the codecs are.

Read More

Amidst the excitement for the dramatic FCPX revamp, EOSHD is starting to get a better picture of what Apple man Larry Jordan meant when he said FCPX is ‘not ready for professional use’. As we know Final Cut Pro X is a ground up rewrite of the popular editing software. It had to be since the FCP7 was based atop of code and design dating back to 1999. There comes…

Read More

OSX Lion is to have an emphasis on a technology called OpenCL. OpenCL allows normal apps to take advantage of the programmable nature of GPUs (graphics processors) in modern computers. GPUs are more powerful than general purpose CPUs but until now have only been used to crunch through 3D graphics. The graphics chip has long since stood idly by unless playing games but now is about to have a lot more…

Read More

At the Vegas Supermeet, Apple today announced Final Cut Pro X, 64bit. It is an absolute revelation. With one click colour grading, Open CL and all new 64bit engine, no rendering, no transcoding, 4K support and able to take advantage of more than 4GB RAM for the first time, Final Cut Pro X has been rebuilt from a blank sheet of paper.

Read More