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Resolve 12.5 Is Out


jcs
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Resolve will never be as fast as NLEs like Premiere and FCPX since it prioritizes display quality over playback performance. As a color grading program, it has to do so. In this respect, it is quite comparable to After Effects (which has been designed with the same quality-over-speed priority).

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16 minutes ago, cantsin said:

Resolve will never be as fast as NLEs like Premiere and FCPX since it prioritizes display quality over playback performance. As a color grading program, it has to do so. In this respect, it is quite comparable to After Effects (which has been designed with the same quality-over-speed priority).

Resolve is way faster than Premiere in pretty much everything except decoding/encoding of some formats (h.264 for example). It is entirely GPU accelerated on the processing side and you can go real-time on fairly modest systems.

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@cantsin as a real-time game developer and video/image developer, if I can decode HD video, perform complex GPU effects and multilayer compositing, along with multiple DSP audio effects, and save the result to HD H.264, all in realtime, any desktop app can easily do all those things and more, especially with a GTX 980ti with 6GB of RAM. How do I know? Because in the above example, I can do all those things on an iPhone!

Pretty much everything can be done on the GPU now- 10 or more layers of 4K are easily possible. Note that as nodes are added in Resolve, it doesn't slow down much, as node effects run on GPUs. The bottleneck appears to be video caching and IO, along with audio sync and timing issues (why does everyone have trouble with this? (FCPX does pretty well here)).

In summary, there's no technical limitation to performance for any of these desktop apps. The limitations are from antiquated software design which cannot fully utilize the amazing CPU and GPU power available today. These companies should hire game developers to rewrite their graphics engines.

Pretty surprising that FCPX beats PP CC and Resolve, which both use GPUs, by a long way for basic real-time editing.

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